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On the Parameterized Complexity of Computing Balanced Partitions in Graphs

On the Parameterized Complexity of Computing Balanced Partitions in Graphs A balanced partition is a clustering of a graph into a given number of equal-sized parts. For instance, the Bisection problem asks to remove at most k edges in order to partition the vertices into two equal-sized parts. We prove that Bisection is FPT for the distance to constant cliquewidth if we are given the deletion set. This implies FPT algorithms for some well-studied parameters such as cluster vertex deletion number and feedback vertex set. However, we show that Bisection does not admit polynomial-size kernels for these parameters. For the Vertex Bisection problem, vertices need to be removed in order to obtain two equal-sized parts. We show that this problem is FPT for the number of removed vertices k if the solution cuts the graph into a constant number c of connected components. The latter condition is unavoidable, since we also prove that Vertex Bisection is W[1]-hard w.r.t. (k,c). Our algorithms for finding bisections can easily be adapted to finding partitions into d equal-sized parts, which entails additional running time factors of n O(d). We show that a substantial speed-up is unlikely since the corresponding task is W[1]-hard w.r.t. d, even on forests of maximum degree two. We can, however, show that it is FPT for the vertex cover number. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Theory of Computing Systems Springer Journals

On the Parameterized Complexity of Computing Balanced Partitions in Graphs

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References (65)

Publisher
Springer Journals
Copyright
Copyright © 2014 by Springer Science+Business Media New York
Subject
Computer Science; Theory of Computation; Computational Mathematics and Numerical Analysis
ISSN
1432-4350
eISSN
1433-0490
DOI
10.1007/s00224-014-9557-5
Publisher site
See Article on Publisher Site

Abstract

A balanced partition is a clustering of a graph into a given number of equal-sized parts. For instance, the Bisection problem asks to remove at most k edges in order to partition the vertices into two equal-sized parts. We prove that Bisection is FPT for the distance to constant cliquewidth if we are given the deletion set. This implies FPT algorithms for some well-studied parameters such as cluster vertex deletion number and feedback vertex set. However, we show that Bisection does not admit polynomial-size kernels for these parameters. For the Vertex Bisection problem, vertices need to be removed in order to obtain two equal-sized parts. We show that this problem is FPT for the number of removed vertices k if the solution cuts the graph into a constant number c of connected components. The latter condition is unavoidable, since we also prove that Vertex Bisection is W[1]-hard w.r.t. (k,c). Our algorithms for finding bisections can easily be adapted to finding partitions into d equal-sized parts, which entails additional running time factors of n O(d). We show that a substantial speed-up is unlikely since the corresponding task is W[1]-hard w.r.t. d, even on forests of maximum degree two. We can, however, show that it is FPT for the vertex cover number.

Journal

Theory of Computing SystemsSpringer Journals

Published: Jul 8, 2014

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