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The ELDer project: social, emotional, and environmental factors in the design of eldercare technologies

The ELDer project: social, emotional, and environmental factors in the design of eldercare... The ELDer Project: Social, Emotional, and Environmental Factors in the Design of Eldercare Technologies ICES/HCII Tad Hirsch, Jodi Forlizzi, Elaine Hyder, Jennifer Goetz, Jacey Stroback, Chris Kurtz Carnegie Mellon University P i t t s b u r g h , P A 15213 U S A +1 4 1 2 268 7 8 9 0 (thirsch@andrew, forlizzi@cs, ehyder@cs, jgoetz@cs).cmu.edu ABSTRACT The ELDER (_~nhanced Living through Design Research) Project, comprised of a team of designers and behavioral scientists, conducted a four-month study at a seniors community near Pittsburgh, PA. The purpose of the project was to understand the experiences of elders and their caregivers in order to: 1) study the eldercare experience from the perspective of primary stakeholders; 2) to assess the importance of psychological and social factors in the eldercare experience; and 3) to identify implications for product, interface, and interaction design and opportunities for new products and technologies. Our findings show that social, emotional, and environmental factors play a key role in the eldereare experience and the adoption and use of new products. We argue that designing eldemare technologies to address all of these factors lowers social and economic barriers to universal usability. 1. to study http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

The ELDer project: social, emotional, and environmental factors in the design of eldercare technologies

Association for Computing Machinery — Nov 1, 2000

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Datasource
Association for Computing Machinery
Copyright
Copyright © 2000 by ACM Inc.
ISBN
1-58113-314-6
doi
10.1145/355460.355476
Publisher site
See Article on Publisher Site

Abstract

The ELDer Project: Social, Emotional, and Environmental Factors in the Design of Eldercare Technologies ICES/HCII Tad Hirsch, Jodi Forlizzi, Elaine Hyder, Jennifer Goetz, Jacey Stroback, Chris Kurtz Carnegie Mellon University P i t t s b u r g h , P A 15213 U S A +1 4 1 2 268 7 8 9 0 (thirsch@andrew, forlizzi@cs, ehyder@cs, jgoetz@cs).cmu.edu ABSTRACT The ELDER (_~nhanced Living through Design Research) Project, comprised of a team of designers and behavioral scientists, conducted a four-month study at a seniors community near Pittsburgh, PA. The purpose of the project was to understand the experiences of elders and their caregivers in order to: 1) study the eldercare experience from the perspective of primary stakeholders; 2) to assess the importance of psychological and social factors in the eldercare experience; and 3) to identify implications for product, interface, and interaction design and opportunities for new products and technologies. Our findings show that social, emotional, and environmental factors play a key role in the eldereare experience and the adoption and use of new products. We argue that designing eldemare technologies to address all of these factors lowers social and economic barriers to universal usability. 1. to study

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