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L. Menezes, C. Teodosiu (2000)
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First results of the 3DS research project
One of the challenges in contact problems is the prediction of the actual contact surface and the kind of contact that is established in each region. In numerical simulation of deep drawing problems the contact conditions change continuously during the forming process, increasing the importance of a correct evaluation of these parameters at each load step. In this work a new contact search algorithm devoted to contact between a deformable and a rigid body is presented. The rigid body is modelled by parametric Bézier surfaces, whereas the deformable body is discretized with finite elements. The numerical schemes followed rely on a frictional contact algorithm that operates directly on the parametric Bézier surfaces. The algorithm is implemented in the deep drawing implicit finite element code DD3IMP. This code uses a mechanical model that takes into account the large elastoplastic strains and rotations. The Coulomb classical law models the frictional contact problem, which is treated with an augmented Lagrangian approach. A fully implicit algorithm of Newton–Raphson type is used to solve within a single iterative loop the non‐linearities related with the frictional contact problem and the elastoplastic behaviour of the deformable body. The numerical simulations presented demonstrate the performance of the contact search algorithm in an example with complex tools geometry. Copyright © 2003 John Wiley & Sons, Ltd.
International Journal for Numerical Methods in Engineering – Wiley
Published: Dec 14, 2003
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