Access the full text.
Sign up today, get DeepDyve free for 14 days.
Paul Ekman, Wallace V. Friesen, Maureen O’Sullivan, Klaus Scherer (1980)
Relative importance of face, body, and speech in judgments of personality and affectJournal of Personality and Social Psychology, 38
Ali-Akbar Samadani, Sarah J. Burton, Rob Gorbet, Dana Kulić (2013)
Laban effort and shape analysis of affective hand and arm movementsAffective Computing and Intelligent Interaction (ACII’13)
Robert R. McCrae, Paul T. Costa, Thomas A. Martin (2005)
The NEO-PI-3: A more readable revised NEO personality inventoryJournal of Personality Assessment, 84
Bjoern Hartmann, Maurizio Mancini, Catherine Pelachaud (2006)
Implementing expressive gesture synthesis for embodied conversational agentsLecture Notes in Artificial Intelligence 3881 (2006), 3881
Stephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh Manocha (2011)
Simulating heterogeneous crowd behaviors using personality trait theoryACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA’11)
Samuel D. Gosling, Peter J. Rentfrow, William B. Swann (2003)
A very brief measure of the big-five personality domainsJournal of Research in Personality, 37
Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, Sophie Joerg (2013)
The effect of posture and dynamics on the perception of emotionACM Symposium on Applied Perception (SAP’13)
Rachel McDonnell, Michéal Larkin, Simon Dobbyn, Steven Collins, Carol O’Sullivan (2008b)
Clone attack! Perception of crowd varietyACM Transactions on Graphics (TOG), 27
Matthew Brand, Aaron Hertzmann (2000)
Style machinesACM SIGGRAPH (2000)
Qin Gu, Zhigang Deng (2011)
Context-aware motion diversification for crowd simulationIEEE Computer Graphics and Applications 5 (2011), 5
Yuichi Kobayashi, Jun Ohya (2006)
EM-in-M: Analyze and synthesize emotion in motionAdvances in Machine Vision
Durell Bouchard, Norman I. Badler (2007)
Semantic segmentation of motion capture using laban movement analysisIntelligent Virtual Agents (IVA’07)
Shih Pin Chao, Shi Nine Yang, Tsang Gang Lin (2006)
An LMA-Effort simulator with dynamics parameters for motion capture animationComputer Animations and Virtual Worlds, 17
Marion North (1972)
Personality Assessment Through MovementMacdonald and Evans.
Laban Effort Bank (2015)
http://www(2015). Accessed: 01-19-2015.
Kris Liu, Jackson Tolins, Jean E Fox Tree, Michael Neff, Marilyn A Walker (2016)
Two techniques for assessing virtual agent personalityIEEE Transactions on Affective Computing, 7
Lorenzo Torresani, Peggy Hackney, Chris Bregler (2007)
Learning motion style synthesis from perceptual observationsNeural Information Processing Systems (NIPS’07).
Diane Chi, Monica Costa, Liwei Zhao, Norman I. Badler (2000)
The emote model for effort and shapeACM SIGGRAPH (2000)
Elizabeth Crane, Melissa Gross (2007)
Motion capture and emotion: Affect detection in whole body movement, affective computing and intelligent interactionLecture Notes in Computer Science 4738 (2007), 4738
Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann (2003)
A model for personality and emotion simulationLecture Notes in Artificial Intelligence 2773 (2003), 2773
Michael Neff, Eugene Fiume (2005)
AER: Aesthetic exploration and refinement for expressive character animationEurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA’05)
Vinoba Vinayagamoorthy, Marco Gillies, Anthony Steed, E. Tanguy, Xueni Pan, C. Loscos, Mel Slater (2006)
Building expression into virtual charactersEurographics Conference State of the Art Reports.
Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell, Carol O’Sullivan (2008a)
Evaluating the emotional content of human motions on real and virtual charactersApplied Perception in Graphics and Visualization (APGV’08)
Liwei Zhao, Monica Costa, Norman I Badler (2000)
Interpreting movement mannerComputer Animation Conference
Munetoshi Unuma, Ken Anjyo, Ryozo Takeuchi (1995)
Fourier principles for emotion-based human figure animationACM SIGGRAPH (1995)
Lewis R. Goldberg (1990)
An alternative “description of personality”: The big-five factor structureJournal of Personality and Social Psychology 59 (1990), 59
Scott Steketee, Norman I. Badler (1985)
Parametric keyframe interpolation incorporating kinetic adjustment and phasing controlACM SIGGRAPH 19 (1985), 19
Barbara Adrian (2002)
An Introduction to LMA for Actors: A Historical, Theoretical, and Practical PerspectiveAllworth Press
Mark L. Knapp, Judith A. Hall (1978)
Nonverbal Communication in Human InteractionHolt
Michael Kipp, Michael Neff, Kerstin H. Kipp, Irene Albrecht (2007)
Towards natural gesture synthesis: Evaluating gesture units in a data-driven approach to gesture synthesisIntelligent Virtual Agents (IVA’07). Springer-Verlag
Luca Chittaro, Milena Serra (2004)
Behavioral programming of autonomous characters based on probabilistic automata and personalityJournal of Visualization and Computer Animation, 15
Mubbasir Kapadia, Ikao Chiang, Tiju Thomas, Norman I. Badler, Joseph Kider (2013a)
Efficient motion retrieval in large motion databasesACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Jan Allbeck, Norman Badler (2002)
Toward representing agent behaviors modified by personality and emotionWorkshop on Embodied Conversational Agents.
Ari Shapiro, Yong Cao, Petros Faloutsos (2006)
Style componentsGraphics Interface
Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, Norman I. Badler (2013b)
Authoring multi-actor behaviors in crowds with diverse personalitiesModeling
Mark Coulson (2004)
Attributing emotion to static body postures: Recognition accuracy, confusions, and viewpoint dependenceJournal of Nonverbal Behavior, 26
Irmgard Bartenieff, Dori Lewis (1980)
Body Movement: Coping with the EnvironmentGordon and Breach
Kenji Amaya, Armin Bruderlin, Tom Calvert (1996)
Emotion from MotionConference on Graphics Interface
LMA Glossary (2015)
http://movementhasmeaning(2015). Accessed: 01-19-2015.
Eugene Hsu, Kari Pulli, Jovan Popović (2005)
Style translation for human motionACM Transactions on Graphics (TOG) 24 (2005), 24
Michael Neff, Yingying Wang, Rob Abbott, Marilyn Walker (2010)
Evaluating the effect of gesture and language on personality perception in conversational agentsIntelligent Virtual Agents (IVA’10). LNCS
C. Karen Liu, Aaron Hertzmann, Zoran Popović (2005)
Learning physics-based motion style with nonlinear inverse optimizationACM SIGGRAPH, 24
RootMotion (2015)
Final IKhttp://www.root-motion.com. (2015). Accessed: 01-19-2015.
Samuel D. Gosling, Sei Jin Ko, Thomas Mannarelli, Margaret E. Morris (2002)
A room with a cue: Judgments of personality based on offices and bedroomsJournal of Personality and Social Psychology 82 (2002), 82
Michael Neff, Nicholas Toothman, Robeson Bowmani, Jean E. Fox Tree, Marilyn Walker (2011)
Don’t scratch! Self-adaptors reflect emotional stabilityIntelligent Virtual Agents (IVA’11). Springer LNAI.
Sergey Levine, Philipp Krähenbühl, Sebastian Thrun, Vladlen Koltun (2010)
Gesture controllersACM Transactions on Graphics (TOG), 29
Jacqlyn A. Levy, Marshall P. Duke (2003)
The use of Laban movement analysis in the study of personality, emotional state and movement style: An exploratory investigation of the veridicality of “body languageThe use of Laban movement analysis in the study of personality, 1
Maurizio Mancini, Ginevra Castellano (2007)
Real-time analysis and synthesis of emotional gesture expressivityAffective Computing and Intelligent Interaction.
Funda Durupinar, Jan Allbeck, Nuria Pelechano, Ugur Gudukbay, Norman Badler (2011)
How the ocean personality model affects the perception of crowdsIEEE Computer Graphics and Applications, 31
Doris H. U. Kochanek, Richard H. Bartels (1984)
Interpolating splines with local tension, continuity, and bias controlACM SIGGRAPH, 18
Matthias R. Mehl, Samuel D. Gosling, James W. Pennebaker (2006)
Personality in its natural habitat: Manifestations and implicit folk theories of personality in daily lifeJournal of Personality and Social Psychology 90 (2006), 90
A major goal of research on virtual humans is the animation of expressive characters that display distinct psychological attributes. Body motion is an effective way of portraying different personalities and differentiating characters. The purpose and contribution of this work is to describe a formal, broadly applicable, procedural, and empirically grounded association between personality and body motion and apply this association to modify a given virtual human body animation that can be represented by these formal concepts. Because the body movement of virtual characters may involve different choices of parameter sets depending on the context, situation, or application, formulating a link from personality to body motion requires an intermediate step to assist generalization. For this intermediate step, we refer to Laban Movement Analysis, which is a movement analysis technique for systematically describing and evaluating human motion. We have developed an expressive human motion generation system with the help of movement experts and conducted a user study to explore how the psychologically validated OCEAN personality factors were perceived in motions with various Laban parameters. We have then applied our findings to procedurally animate expressive characters with personality, and validated the generalizability of our approach across different models and animations via another perception study.
ACM Transactions on Graphics (TOG) – Association for Computing Machinery
Published: Oct 14, 2016
Keywords: Laban movement analysis
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.