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Short Talks: Specialized Section Talk: Emotion CHI 2003: NEW HORIZONS Affective Gaming Measuring emotion through the gamepad Jonathan Sykes Centre for Research into Systems and People Glasgow Caledonian University Glasgow, G4 0BA +44 141 331 8443 [email protected] ABSTRACT Simon Brown Centre for Research into Systems and People Glasgow Caledonian University Glasgow, G4 0BA +44 141 331 8445 [email protected] The ability to communicate the affective state of the game player to third parties. With the advent of on-line gaming it is more frequently the case that the player s opponent is not physically present. However, it is often the emotional involvement of other players that shapes our enjoyment of a game. Affective Gaming technology can address this issue by having the on-screen persona reflect the player s emotional state. The adoption of new game mechanics based on the affective state of the player. An example of affective game mechanics can be found in Zen Warriors [5], a fighting game where, to perform their finishing move, the player has to switch from fast paced aggression, to a Zen-like state of inner calm. Previous work into affective gaming has adopted traditional methods to assess the affective state of the player. Using
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