Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 7-Day Trial for You or Your Team.

Learn More →

Strategy in Games and Folk Tales

Strategy in Games and Folk Tales The Iournal of Social Psychology, 1963, 61, 185-199. Cornell Uniwersify, Bowling Green State Univcrsity, and University of Oxford JOHN M. ROBERTS, BRIAN SUTTON-SMITH, AND ADAM KENDON A. INTRODUCTION Earlier publications have shown that the three major divisions of games in culture (games of physical skill, games of strategy, and games of chance) have specific associations with child training practices and other cultural variables ( 11, 12). In these studies games were viewed as expressive models and both the players’ involvement in them and the cultural support of them ( 12). This was explained in terms of a conflict-enculturation hypothesis hypothesis holds that conflicts induced by child training processes and sub- sequent learning lead to involvement in games and other expressive models which in turn provide buffered learning or enculturation important both to the players and to their societies. Since all games model competitive situations it was suggested also that these three classes of games represent different com- petitive or success styles ( 12, 14). The present study continues this general in- quiry into models, but it is focused on the strategic mode of competition not is modeled in games of strategy but also as it occurs in folk tales http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png The Journal of Social Psychology Taylor & Francis

Strategy in Games and Folk Tales

Strategy in Games and Folk Tales

The Journal of Social Psychology , Volume 61 (2): 15 – Dec 1, 1963

Abstract

The Iournal of Social Psychology, 1963, 61, 185-199. Cornell Uniwersify, Bowling Green State Univcrsity, and University of Oxford JOHN M. ROBERTS, BRIAN SUTTON-SMITH, AND ADAM KENDON A. INTRODUCTION Earlier publications have shown that the three major divisions of games in culture (games of physical skill, games of strategy, and games of chance) have specific associations with child training practices and other cultural variables ( 11, 12). In these studies games were viewed as expressive models and both the players’ involvement in them and the cultural support of them ( 12). This was explained in terms of a conflict-enculturation hypothesis hypothesis holds that conflicts induced by child training processes and sub- sequent learning lead to involvement in games and other expressive models which in turn provide buffered learning or enculturation important both to the players and to their societies. Since all games model competitive situations it was suggested also that these three classes of games represent different com- petitive or success styles ( 12, 14). The present study continues this general in- quiry into models, but it is focused on the strategic mode of competition not is modeled in games of strategy but also as it occurs in folk tales

Loading next page...
 
/lp/taylor-francis/strategy-in-games-and-folk-tales-90CSWERkMZ

References (9)

Publisher
Taylor & Francis
Copyright
Copyright Taylor & Francis Group, LLC
ISSN
1940-1183
eISSN
0022-4545
DOI
10.1080/00224545.1963.9919478
Publisher site
See Article on Publisher Site

Abstract

The Iournal of Social Psychology, 1963, 61, 185-199. Cornell Uniwersify, Bowling Green State Univcrsity, and University of Oxford JOHN M. ROBERTS, BRIAN SUTTON-SMITH, AND ADAM KENDON A. INTRODUCTION Earlier publications have shown that the three major divisions of games in culture (games of physical skill, games of strategy, and games of chance) have specific associations with child training practices and other cultural variables ( 11, 12). In these studies games were viewed as expressive models and both the players’ involvement in them and the cultural support of them ( 12). This was explained in terms of a conflict-enculturation hypothesis hypothesis holds that conflicts induced by child training processes and sub- sequent learning lead to involvement in games and other expressive models which in turn provide buffered learning or enculturation important both to the players and to their societies. Since all games model competitive situations it was suggested also that these three classes of games represent different com- petitive or success styles ( 12, 14). The present study continues this general in- quiry into models, but it is focused on the strategic mode of competition not is modeled in games of strategy but also as it occurs in folk tales

Journal

The Journal of Social PsychologyTaylor & Francis

Published: Dec 1, 1963

There are no references for this article.