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Adding multimedia streaming to BitTorrent

Adding multimedia streaming to BitTorrent Adding Multimedia Streaming to BitTorrent Shahin Talaei Department of Computer Science Ryerson University [email protected] Abdolreza Abhari Department of Computer Science Ryerson University [email protected] Peer-to-Peer, BitTorrent, Multimedia Streaming Abstract 1. INTRODUCTION Po s Figures 1 and 2 from [1] describe the traditional client server and P2P architectures. In the client server architecture, objects are stored on a single server. The client is responsible for starting the connection and the server waits for a request. The server never initiates any activities. It simply waits for a request and then responds to the requesting client. Client server architecture is a centralized design. Having a centralized structure makes it quite easy for exchanging data with the server. As the number of users increases we can face the problem of lack of scalability. In that case the network is limited by bandwidth capacity. The network could suffer due to the lack of robustness as well. Considering the problems associated within the client server architecture, perhaps it is the right time to use P2P network. P2P networks create an environment where users can share large files without overloading a server. P2P systems can support applications using the shared resources available on the computers and http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Adding multimedia streaming to BitTorrent

Association for Computing Machinery — Apr 11, 2010

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References (6)

Datasource
Association for Computing Machinery
Copyright
Copyright © 2010 by ACM Inc.
ISBN
978-1-4503-0069-8
doi
10.1145/1878537.1878782
Publisher site
See Article on Publisher Site

Abstract

Adding Multimedia Streaming to BitTorrent Shahin Talaei Department of Computer Science Ryerson University [email protected] Abdolreza Abhari Department of Computer Science Ryerson University [email protected] Peer-to-Peer, BitTorrent, Multimedia Streaming Abstract 1. INTRODUCTION Po s Figures 1 and 2 from [1] describe the traditional client server and P2P architectures. In the client server architecture, objects are stored on a single server. The client is responsible for starting the connection and the server waits for a request. The server never initiates any activities. It simply waits for a request and then responds to the requesting client. Client server architecture is a centralized design. Having a centralized structure makes it quite easy for exchanging data with the server. As the number of users increases we can face the problem of lack of scalability. In that case the network is limited by bandwidth capacity. The network could suffer due to the lack of robustness as well. Considering the problems associated within the client server architecture, perhaps it is the right time to use P2P network. P2P networks create an environment where users can share large files without overloading a server. P2P systems can support applications using the shared resources available on the computers and

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