Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

The Proportion of Gaming Revenue Derived from Problem Gamblers: Examining the Issues in a Canadian Context

The Proportion of Gaming Revenue Derived from Problem Gamblers: Examining the Issues in a... The legitimacy of government‐sponsored gambling and its continued expansion depends in part on the impact that gambling has on society and the extent to which gambling revenue is derived from vulnerable individuals. The purpose of the present article is to try to establish a valid estimate of the proportion of gaming revenue derived from problem gamblers in Canada. Using recent secondary data collected in eight Canadian provinces, we estimate this proportion to be 23.1%, compared to a problem gambling prevalence rate of 4.2%. This estimate must be seen as tentative, however, as self‐reported expenditures are 2.1 times higher than actual provincial gaming revenues. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Analyses of Social Issues & Public Policy Wiley

The Proportion of Gaming Revenue Derived from Problem Gamblers: Examining the Issues in a Canadian Context

Loading next page...
 
/lp/wiley/the-proportion-of-gaming-revenue-derived-from-problem-gamblers-SmQ2GPUZr2

References (51)

Publisher
Wiley
Copyright
Copyright © 2004 Wiley Subscription Services, Inc., A Wiley Company
ISSN
1529-7489
eISSN
1530-2415
DOI
10.1111/j.1530-2415.2004.00033.x
Publisher site
See Article on Publisher Site

Abstract

The legitimacy of government‐sponsored gambling and its continued expansion depends in part on the impact that gambling has on society and the extent to which gambling revenue is derived from vulnerable individuals. The purpose of the present article is to try to establish a valid estimate of the proportion of gaming revenue derived from problem gamblers in Canada. Using recent secondary data collected in eight Canadian provinces, we estimate this proportion to be 23.1%, compared to a problem gambling prevalence rate of 4.2%. This estimate must be seen as tentative, however, as self‐reported expenditures are 2.1 times higher than actual provincial gaming revenues.

Journal

Analyses of Social Issues & Public PolicyWiley

Published: Dec 1, 2004

There are no references for this article.