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Learning in virtual worlds: Using communities of practice to explain how people learn from play

Learning in virtual worlds: Using communities of practice to explain how people learn from play Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring the experiences of couples that play World of Warcraft together. Learning outcomes were identified (involving the management of ludic, social and material resources) along with learning processes, which followed Wenger's model of participation in Communities of Practice. Comparing this with existing literature suggests that productive comparisons can be drawn with the experiences of distance education students and the social pressures that affect their participation. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png British Journal of Educational Technology Wiley

Learning in virtual worlds: Using communities of practice to explain how people learn from play

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References (21)

Publisher
Wiley
Copyright
© 2009 The Authors. Journal compilation © 2009 Becta
ISSN
0007-1013
eISSN
1467-8535
DOI
10.1111/j.1467-8535.2009.00948.x
Publisher site
See Article on Publisher Site

Abstract

Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring the experiences of couples that play World of Warcraft together. Learning outcomes were identified (involving the management of ludic, social and material resources) along with learning processes, which followed Wenger's model of participation in Communities of Practice. Comparing this with existing literature suggests that productive comparisons can be drawn with the experiences of distance education students and the social pressures that affect their participation.

Journal

British Journal of Educational TechnologyWiley

Published: May 1, 2009

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