A computer game for teaching and learning algebra topics at undergraduate level

A computer game for teaching and learning algebra topics at undergraduate level INTRODUCTIONFrom early attempts to incorporate educational technologies at different universities around the world, teachers and researchers have developed alternative teaching strategies to enable knowledge transition. However, getting “digital native” students to focus their attention on complex areas of study, such as mathematics, is becoming increasingly difficult [11,25]. Furthermore, the lack of creativity in teaching mathematics is one of the factors that can lead to boredom and a loss of interest in the subject. Teachers are currently working hard to educate a new generation of engineering students using old methods, incorporating tools that are no longer effective and providing knowledge (information, concepts, relationships, and so on) using only speech without interaction among students [51,18]. According to , students belonging to the new generation of engineers demand the use of technology in advancing their learning by changing traditional passive learning methodologies to active multisensory experimental learning methodologies. In this context, some studies have reported the effectiveness of educational computer games in enhancing the engineering student's learning interest and motivation within contexts where learning methods were once traditional. This has been achieved by incorporating classes focused on student interaction and by having teachers act as coaches and mentors in a more constructive http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Computer Applications in Engineering Education Wiley

A computer game for teaching and learning algebra topics at undergraduate level

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Publisher
Wiley
Copyright
© 2018 Wiley Periodicals, Inc.
ISSN
1061-3773
eISSN
1099-0542
D.O.I.
10.1002/cae.21887
Publisher site
See Article on Publisher Site

Abstract

INTRODUCTIONFrom early attempts to incorporate educational technologies at different universities around the world, teachers and researchers have developed alternative teaching strategies to enable knowledge transition. However, getting “digital native” students to focus their attention on complex areas of study, such as mathematics, is becoming increasingly difficult [11,25]. Furthermore, the lack of creativity in teaching mathematics is one of the factors that can lead to boredom and a loss of interest in the subject. Teachers are currently working hard to educate a new generation of engineering students using old methods, incorporating tools that are no longer effective and providing knowledge (information, concepts, relationships, and so on) using only speech without interaction among students [51,18]. According to , students belonging to the new generation of engineers demand the use of technology in advancing their learning by changing traditional passive learning methodologies to active multisensory experimental learning methodologies. In this context, some studies have reported the effectiveness of educational computer games in enhancing the engineering student's learning interest and motivation within contexts where learning methods were once traditional. This has been achieved by incorporating classes focused on student interaction and by having teachers act as coaches and mentors in a more constructive

Journal

Computer Applications in Engineering EducationWiley

Published: Jan 1, 2018

Keywords: ; ; ; ;

References

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