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Changing the game: a case for gamifying knowledge management

Changing the game: a case for gamifying knowledge management http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png World Journal of Science Technology and Sustainable Development Unpaywall

Changing the game: a case for gamifying knowledge management

World Journal of Science Technology and Sustainable DevelopmentApr 6, 2017
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Publisher
Unpaywall
ISSN
2042-5945
DOI
10.1108/wjstsd-01-2017-0002
Publisher site
See Article on Publisher Site

Abstract

Journal

World Journal of Science Technology and Sustainable DevelopmentUnpaywall

Published: Apr 6, 2017

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