Changing the game: a case for gamifying knowledge management
Changing the game: a case for gamifying knowledge management
Shpakova, Agnessa;Dörfler, Viktor;MacBryde, Jill;
2017-04-06 00:00:00
http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.pngWorld Journal of Science Technology and Sustainable DevelopmentUnpaywallhttp://www.deepdyve.com/lp/unpaywall/changing-the-game-a-case-for-gamifying-knowledge-management-lfRl0JqdCi
Changing the game: a case for gamifying knowledge management
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