Access the full text.
Sign up today, get DeepDyve free for 14 days.
Contests and Simulations: Tron: Legacy’s Connections with Technologies aylish wood the tr ailer c ampaign for tron: legac y Tron film, released in 1982, and is added to (2010) reintroduces the story-world of Kevin by a range of transmedia texts, including com- Flynn and the Grid first encountered in Tron ics and computer games. Production culture (1982), while also showing off the latest in- disclosures include “making of ” featurettes, carnation of light cycles, disc battles, and interviews released online, and articles about recognizers. Though the film received mixed how various aspects of the film were achieved. reviews for its story, the special effects—or These two sets of materials form part of a net- F/X—sequences of Tron: Legacy were widely ap- work with which Tron: Legacy coexists. The idea plauded on its release in late 2010. The F/X are of transmedia storytelling is more usually asso- central to the ways in which the film imagines ciated with a fiction created across more than the interiority of a computer game, with much one media platform (Kinder; Jenkins). But con- of it depicting technological entities (Alter; textual materials too are transmedia texts, each Bradshaw; Ebert). Stories of technology also re- making
Journal of Film and Video – University of Illinois Press
Published: Aug 29, 2014
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.