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Contests and Simulations: Tron: Legacy’s Connections with Technologies

Contests and Simulations: Tron: Legacy’s Connections with Technologies Contests and Simulations: Tron: Legacy’s Connections with Technologies aylish wood the tr ailer c ampaign for tron: legac y Tron film, released in 1982, and is added to (2010) reintroduces the story-world of Kevin by a range of transmedia texts, including com- Flynn and the Grid first encountered in Tron ics and computer games. Production culture (1982), while also showing off the latest in- disclosures include “making of ” featurettes, carnation of light cycles, disc battles, and interviews released online, and articles about recognizers. Though the film received mixed how various aspects of the film were achieved. reviews for its story, the special effects—or These two sets of materials form part of a net- F/X—sequences of Tron: Legacy were widely ap- work with which Tron: Legacy coexists. The idea plauded on its release in late 2010. The F/X are of transmedia storytelling is more usually asso- central to the ways in which the film imagines ciated with a fiction created across more than the interiority of a computer game, with much one media platform (Kinder; Jenkins). But con- of it depicting technological entities (Alter; textual materials too are transmedia texts, each Bradshaw; Ebert). Stories of technology also re- making http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Film and Video University of Illinois Press

Contests and Simulations: Tron: Legacy’s Connections with Technologies

Journal of Film and Video , Volume 66 (3) – Aug 29, 2014

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Publisher
University of Illinois Press
Copyright
Copyright © 2008 The Board of Trustees of the University of Illinois.
ISSN
1934-6018

Abstract

Contests and Simulations: Tron: Legacy’s Connections with Technologies aylish wood the tr ailer c ampaign for tron: legac y Tron film, released in 1982, and is added to (2010) reintroduces the story-world of Kevin by a range of transmedia texts, including com- Flynn and the Grid first encountered in Tron ics and computer games. Production culture (1982), while also showing off the latest in- disclosures include “making of ” featurettes, carnation of light cycles, disc battles, and interviews released online, and articles about recognizers. Though the film received mixed how various aspects of the film were achieved. reviews for its story, the special effects—or These two sets of materials form part of a net- F/X—sequences of Tron: Legacy were widely ap- work with which Tron: Legacy coexists. The idea plauded on its release in late 2010. The F/X are of transmedia storytelling is more usually asso- central to the ways in which the film imagines ciated with a fiction created across more than the interiority of a computer game, with much one media platform (Kinder; Jenkins). But con- of it depicting technological entities (Alter; textual materials too are transmedia texts, each Bradshaw; Ebert). Stories of technology also re- making

Journal

Journal of Film and VideoUniversity of Illinois Press

Published: Aug 29, 2014

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