Real-time motion blur using extruded triangles

Real-time motion blur using extruded triangles Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Multimedia Tools and Applications Springer Journals

Real-time motion blur using extruded triangles

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Publisher
Springer Journals
Copyright
Copyright © 2017 by Springer Science+Business Media, LLC
Subject
Computer Science; Multimedia Information Systems; Computer Communication Networks; Data Structures, Cryptology and Information Theory; Special Purpose and Application-Based Systems
ISSN
1380-7501
eISSN
1573-7721
D.O.I.
10.1007/s11042-017-4949-6
Publisher site
See Article on Publisher Site

Abstract

Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map.

Journal

Multimedia Tools and ApplicationsSpringer Journals

Published: Jul 15, 2017

References

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