Comput Game J (2017) 6:205–208 DOI 10.1007/s40869-017-0035-6 BOOK REVIEW 2015, 697 pp., $45.00, ISBN 978-0-262-52716-3 (pbk) Jiexin Yi Received: 5 May 2017 / Accepted: 12 May 2017 / Published online: 23 May 2017 Springer Science+Business Media New York 2017 This book, edited by the famous video game scholar Mark J. P. Wolf, with the foreword by Toru Iwatani (the creator of the worldwide timeless classic, Pac-Man), provides a brief history of video games for all the major games title-producing or consuming countries; this is the broadest coverage so far—even Antarctica, where engineers in scientiﬁc research stations play video games to kill time, is mentioned. Besides this forgotten continent, a total of 39 countries and regions around the world are introduced in this book, with one chapter for each one. Video games on every kind of platform are mentioned. This book covers arcade games, console games, handheld games, computer games, online games, browser games, and social games. It really is the ﬁrst historical compilation of video games, which breaks the barriers of language and national boundary, and thus should reach the maximum number of readers around the world. Each chapter almost follows the same pattern of introduction, and contains at
The Computer Games Journal – Springer Journals
Published: May 23, 2017
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