Large-scale linked data integration using probabilistic reasoning and crowdsourcing

Large-scale linked data integration using probabilistic reasoning and crowdsourcing We tackle the problems of semiautomatically matching linked data sets and of linking large collections of Web pages to linked data. Our system, ZenCrowd, (1) uses a three-stage blocking technique in order to obtain the best possible instance matches while minimizing both computational complexity and latency, and (2) identifies entities from natural language text using state-of-the-art techniques and automatically connects them to the linked open data cloud. First, we use structured inverted indices to quickly find potential candidate results from entities that have been indexed in our system. Our system then analyzes the candidate matches and refines them whenever deemed necessary using computationally more expensive queries on a graph database. Finally, we resort to human computation by dynamically generating crowdsourcing tasks in case the algorithmic components fail to come up with convincing results. We integrate all results from the inverted indices, from the graph database and from the crowd using a probabilistic framework in order to make sensible decisions about candidate matches and to identify unreliable human workers. In the following, we give an overview of the architecture of our system and describe in detail our novel three-stage blocking technique and our probabilistic decision framework. We also report on a series of experimental results on a standard data set, showing that our system can achieve a 95 % average accuracy on instance matching (as compared to the initial 88 % average accuracy of the purely automatic baseline) while drastically limiting the amount of work performed by the crowd. The experimental evaluation of our system on the entity linking task shows an average relative improvement of 14 % over our best automatic approach. The VLDB Journal Springer Journals

Large-scale linked data integration using probabilistic reasoning and crowdsourcing

Loading next page...
Springer Berlin Heidelberg
Copyright © 2013 by Springer-Verlag Berlin Heidelberg
Computer Science; Database Management
Publisher site
See Article on Publisher Site


  • Designing games with a purpose
    Ahn, L; Dabbish, L

You’re reading a free preview. Subscribe to read the entire article.

DeepDyve is your
personal research library

It’s your single place to instantly
discover and read the research
that matters to you.

Enjoy affordable access to
over 12 million articles from more than
10,000 peer-reviewed journals.

All for just $49/month

Explore the DeepDyve Library

Unlimited reading

Read as many articles as you need. Full articles with original layout, charts and figures. Read online, from anywhere.

Stay up to date

Keep up with your field with Personalized Recommendations and Follow Journals to get automatic updates.

Organize your research

It’s easy to organize your research with our built-in tools.

Your journals are on DeepDyve

Read from thousands of the leading scholarly journals from SpringerNature, Elsevier, Wiley-Blackwell, Oxford University Press and more.

All the latest content is available, no embargo periods.

See the journals in your area

Monthly Plan

  • Read unlimited articles
  • Personalized recommendations
  • No expiration
  • Print 20 pages per month
  • 20% off on PDF purchases
  • Organize your research
  • Get updates on your journals and topic searches


Start Free Trial

14-day Free Trial

Best Deal — 39% off

Annual Plan

  • All the features of the Professional Plan, but for 39% off!
  • Billed annually
  • No expiration
  • For the normal price of 10 articles elsewhere, you get one full year of unlimited access to articles.



billed annually
Start Free Trial

14-day Free Trial