Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system

Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn... After several months working with Mateo, a child with special needs, the therapist of the Early Childhood Treatment Center (ECTC) was astonished by how the child correctly associated the fruits with the corresponding pictograms. This was after only a few sessions using the interactive fruit panel presented in this article. The interactive application described in this article is a way to digitize a game commonly used by ECTC therapists to help children to associate real objects (fruits in this case) with their graphical representation (pictogram) in a therapeutic activity using real objects as the interactive basis. This article describes the proposed system and analyzes the results obtained from a pilot test with real participants in collaboration with professionals from ECTC. Moreover, an empirical research has been conducted to study the benefits of the alternative communication system. The experimental research results show how the interactive panel helps children with special needs to achieve learning goals more quickly and how it enhances their attention. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Universal Access in the Information Society Springer Journals

Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system

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Publisher
Springer Journals
Copyright
Copyright © 2017 by Springer-Verlag Berlin Heidelberg
Subject
Computer Science; User Interfaces and Human Computer Interaction; Computer Communication Networks; Information Storage and Retrieval; Information Systems Applications (incl.Internet); Computers and Society; IT in Business
ISSN
1615-5289
eISSN
1615-5297
D.O.I.
10.1007/s10209-016-0517-5
Publisher site
See Article on Publisher Site

Abstract

After several months working with Mateo, a child with special needs, the therapist of the Early Childhood Treatment Center (ECTC) was astonished by how the child correctly associated the fruits with the corresponding pictograms. This was after only a few sessions using the interactive fruit panel presented in this article. The interactive application described in this article is a way to digitize a game commonly used by ECTC therapists to help children to associate real objects (fruits in this case) with their graphical representation (pictogram) in a therapeutic activity using real objects as the interactive basis. This article describes the proposed system and analyzes the results obtained from a pilot test with real participants in collaboration with professionals from ECTC. Moreover, an empirical research has been conducted to study the benefits of the alternative communication system. The experimental research results show how the interactive panel helps children with special needs to achieve learning goals more quickly and how it enhances their attention.

Journal

Universal Access in the Information SocietySpringer Journals

Published: Jan 6, 2017

References

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