This paper presents a personal reflection on the legacy of Seymour Papert and the last half-century of digital mathematics education. A striking difference in the evolution towards what is now termed ‘coding for kids’ lies in the shift from the key role of ‘grass roots’ enthusiasts in the initial stages (termed ‘Logo 1.0’) to contemporary institutional and corporate support (for ‘Logo 2.0’).
Digital Experiences in Mathematics Education – Springer Journals
Published: Apr 3, 2017
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