Exploring challenges faced by different stakeholders while implementing educational technology in classrooms through expert interviews

Exploring challenges faced by different stakeholders while implementing educational technology in... Advanced technology has provided new opportunities for its application in the education field, creating new learning environments to suit the changing environment and learning requirements of learners. Many studies focused on users’ performance after the implementation of the technology, and less attention was placed on identifying and solving the challenges and issues faced by users during the implementation of these technologies. In order to explore these issues raised and challenges faced during the implementation process of technologies in the classroom, seven professors who are experts in the field of educational technology were interviewed during conferences and events of the IEEE Technical Committee on Learning Technology during 2015–2016. Through the expert’s lenses, this paper analyzes the experience shared by these experts in implementing and utilizing new innovative technologies in classrooms, including four recently prevalent innovative concepts and learning environments, i.e., collaborative learning, game-based learning, mobile learning, flipped classroom, and seamless learning. This paper further explores on the potential challenges and issues one would face when integrating new innovative technologies in a classroom from the perspective of different users’ groups (i.e., learners, teachers/educators, schools/universities, developers and researchers), along with a discussion on the potential and development of two future learning environments. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Computers in Education Springer Journals

Exploring challenges faced by different stakeholders while implementing educational technology in classrooms through expert interviews

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Publisher
Springer Berlin Heidelberg
Copyright
Copyright © 2018 by Beijing Normal University
Subject
Education; Educational Technology; Computers and Education
ISSN
2197-9987
eISSN
2197-9995
D.O.I.
10.1007/s40692-018-0102-4
Publisher site
See Article on Publisher Site

Abstract

Advanced technology has provided new opportunities for its application in the education field, creating new learning environments to suit the changing environment and learning requirements of learners. Many studies focused on users’ performance after the implementation of the technology, and less attention was placed on identifying and solving the challenges and issues faced by users during the implementation of these technologies. In order to explore these issues raised and challenges faced during the implementation process of technologies in the classroom, seven professors who are experts in the field of educational technology were interviewed during conferences and events of the IEEE Technical Committee on Learning Technology during 2015–2016. Through the expert’s lenses, this paper analyzes the experience shared by these experts in implementing and utilizing new innovative technologies in classrooms, including four recently prevalent innovative concepts and learning environments, i.e., collaborative learning, game-based learning, mobile learning, flipped classroom, and seamless learning. This paper further explores on the potential challenges and issues one would face when integrating new innovative technologies in a classroom from the perspective of different users’ groups (i.e., learners, teachers/educators, schools/universities, developers and researchers), along with a discussion on the potential and development of two future learning environments.

Journal

Journal of Computers in EducationSpringer Journals

Published: Mar 29, 2018

References

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