Comparing methods for numerical input in immersive virtual environments

Comparing methods for numerical input in immersive virtual environments Numeric input is a sub-case of alphanumeric input where a user wishes to communicate a numerical value to the computer. While this is a straightforward task for windows-based environments, this is not the case for immersive virtual environments. In this paper we design, implement, and evaluate different methods based on gestures or hand-held devices such as wireless numeric keyboards and gamepads. The assessment showed that hand-held devices can be easier to use and faster for data input. A numeric keyboard can offer fast input for positive, small numbers, while the gamepad-based method can offer uniform performance. Although the gesture-based method did not perform as well, there is still scope for its use when a designer needs a method that leaves both user’s hands free during interaction. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Virtual Reality Springer Journals

Comparing methods for numerical input in immersive virtual environments

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Publisher
Springer London
Copyright
Copyright © 2017 by Springer-Verlag London
Subject
Computer Science; Computer Graphics; Computing Methodologies; Artificial Intelligence (incl. Robotics); Image Processing and Computer Vision; User Interfaces and Human Computer Interaction
ISSN
1359-4338
eISSN
1434-9957
D.O.I.
10.1007/s10055-017-0312-5
Publisher site
See Article on Publisher Site

Abstract

Numeric input is a sub-case of alphanumeric input where a user wishes to communicate a numerical value to the computer. While this is a straightforward task for windows-based environments, this is not the case for immersive virtual environments. In this paper we design, implement, and evaluate different methods based on gestures or hand-held devices such as wireless numeric keyboards and gamepads. The assessment showed that hand-held devices can be easier to use and faster for data input. A numeric keyboard can offer fast input for positive, small numbers, while the gamepad-based method can offer uniform performance. Although the gesture-based method did not perform as well, there is still scope for its use when a designer needs a method that leaves both user’s hands free during interaction.

Journal

Virtual RealitySpringer Journals

Published: May 2, 2017

References

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