Attention Problems and Pathological Gaming: Resolving the ‘Chicken and Egg’ in a Prospective Analysis

Attention Problems and Pathological Gaming: Resolving the ‘Chicken and Egg’ in a Prospective... Pathological gaming (PG) behaviors are behaviors which interfere with other life responsibilities. Continued debate exists regarding whether symptoms of PG behaviors are a unique phenomenon or arise from other mental health problems, including attention problems. Development of attention problems and occurrence of pathological gaming in 144 adolescents were followed during a 1-year prospective analysis. Teens and their parents reported on pathological gaming behaviors, attention problems, and current grade point average, as well as several social variables. Results were analyzed using regression and path analysis. Attention problems tended to precede pathological gaming behaviors, but the inverse was not true. Attention problems but not pathological gaming predicted lower GPA 1 year later. Current results suggest that pathological gaming arises from attention problems, but not the inverse. These results suggest that pathological gaming behaviors are symptomatic of underlying attention related mental health issues, rather than a unique phenomenon. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Psychiatric Quarterly Springer Journals

Attention Problems and Pathological Gaming: Resolving the ‘Chicken and Egg’ in a Prospective Analysis

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Publisher
Springer US
Copyright
Copyright © 2013 by Springer Science+Business Media New York
Subject
Medicine & Public Health; Psychiatry; Public Health; Sociology, general
ISSN
0033-2720
eISSN
1573-6709
D.O.I.
10.1007/s11126-013-9276-0
Publisher site
See Article on Publisher Site

References

  • A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems
    Ferguson, CJ; Coulson, M; Barnett, J
  • Online video game addiction: Identification of addicted adolescent gamers
    Rooij, AJ; Schoenmakers, TM; Vermulst, AA; Eijnden, RJ; Mheen, D
  • Problematic internet use and psychosocial well-being among MMO players
    Caplan, S; Williams, D; Yee, N
  • Distinguishing addiction and high engagement in the context of online game playing
    Charlton, JP; Danforth, IDW

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