Virtual reality training for assembly of hybrid medical devices

Virtual reality training for assembly of hybrid medical devices Skill training in the medical device manufacturing industry is essential to optimize and expedite the efficiency level of new workers. This process, however, gives rise to many underlying issues such as contamination and safety risks, long training period, high skill and experience requirements of operators, and greater training costs. In this paper, we proposed and evaluated a novel virtual reality (VR) training system for the assembly of hybrid medical devices. The proposed system, which is an integration of Artificial Intelligence (AI), VR and gaming concepts, is self-adaptive and autonomous. This enables the training to take place in a virtual workcell environment without the supervision of a physical trainer. In this system, a sequential framework is proposed and utilized to enhance the training through its various “game” levels of familiarity-building processes. A type of hybrid medical device: carbon nanotubes-polydimethylsiloxane (CNT-PDMS) based artificial trachea prosthesis is used as a case study in this paper to demonstrate the effectiveness of the proposed system. Evaluation results with quantitative and qualitative comparisons demonstrated that our proposed training method has significant advantages over common VR training and conventional training methods. The proposed system has addressed the underlying training issues for hybrid medical device assembly by providing trainees with effective, efficient, risk-free and low cost training. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Multimedia Tools and Applications Springer Journals

Virtual reality training for assembly of hybrid medical devices

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Publisher
Springer Journals
Copyright
Copyright © 2018 by Springer Science+Business Media, LLC, part of Springer Nature
Subject
Computer Science; Multimedia Information Systems; Computer Communication Networks; Data Structures, Cryptology and Information Theory; Special Purpose and Application-Based Systems
ISSN
1380-7501
eISSN
1573-7721
D.O.I.
10.1007/s11042-018-6216-x
Publisher site
See Article on Publisher Site

Abstract

Skill training in the medical device manufacturing industry is essential to optimize and expedite the efficiency level of new workers. This process, however, gives rise to many underlying issues such as contamination and safety risks, long training period, high skill and experience requirements of operators, and greater training costs. In this paper, we proposed and evaluated a novel virtual reality (VR) training system for the assembly of hybrid medical devices. The proposed system, which is an integration of Artificial Intelligence (AI), VR and gaming concepts, is self-adaptive and autonomous. This enables the training to take place in a virtual workcell environment without the supervision of a physical trainer. In this system, a sequential framework is proposed and utilized to enhance the training through its various “game” levels of familiarity-building processes. A type of hybrid medical device: carbon nanotubes-polydimethylsiloxane (CNT-PDMS) based artificial trachea prosthesis is used as a case study in this paper to demonstrate the effectiveness of the proposed system. Evaluation results with quantitative and qualitative comparisons demonstrated that our proposed training method has significant advantages over common VR training and conventional training methods. The proposed system has addressed the underlying training issues for hybrid medical device assembly by providing trainees with effective, efficient, risk-free and low cost training.

Journal

Multimedia Tools and ApplicationsSpringer Journals

Published: May 31, 2018

References

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