Access the full text.
Sign up today, get DeepDyve free for 14 days.
References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.
[The ability for players to go back and replayReplay, either to see the impact of their choicesChoice or to experience the story from a different perspectivePerspective, is one of the fundamental properties of interactive narratives. In this chapter, I focus on replay stories, a formForm of interactive narrative that is deliberately designed to encourage, or even require, repeatRepeat encounters. I begin by providing an overview of what we know about repeat experienceRepeat experience of interactive narratives, and the challenges authors face when deliberately designing this type of work. I then explore the question of how authoring tools can provide support for authoring replayReplay stories, suggesting both ways that tools can support this type of authoring, and the possible limitationsLimitation on tool support for authoring replay stories. The chapter ends with some open questions for future research in this area.]
Published: Jan 2, 2023
Keywords: Replay; Rereading; Repeat experience; Authoring; Interactive digital narrative
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.