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The Authoring ProblemAuthorial Burden

The Authoring Problem: Authorial Burden [Jones Joey DonaldLimits that emergeEmerge out of the interactive nature of interactive digital narrative make authoring it challenging. These limits includeExponentialexponential branching exponential branchingBranching exponential branching, where branches in the narrative increase the amount of content needed to be written progressively throughout the work; combinatorial explosionCombinatorial explosion, where increasing combinationsCombination of possible game statesGame state makes writing additional content complex, as well as programming scope problems that are seen in any digital project, wherein the range of features or game interactions that could be implemented is infinite but development time finite. These limits placePlace on the authors of interactive digital narrative an authorial burdenAuthorial burden, increasing the amount of content needed to be written, statesStatestates managed or features programmed. Multiple strategies exist for tackling the burden, from reducing or reusingReuse (reusing) content, to decontextualising andAuthorial burden generating contentGenerategenerating content.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

The Authoring ProblemAuthorial Burden

Part of the Human–Computer Interaction Series Book Series
Editors: Hargood, Charlie; Millard, David E.; Mitchell, Alex; Spierling, Ulrike
The Authoring Problem — Jan 2, 2023

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Publisher
Springer International Publishing
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
ISBN
978-3-031-05213-2
Pages
47 –63
DOI
10.1007/978-3-031-05214-9_4
Publisher site
See Chapter on Publisher Site

Abstract

[Jones Joey DonaldLimits that emergeEmerge out of the interactive nature of interactive digital narrative make authoring it challenging. These limits includeExponentialexponential branching exponential branchingBranching exponential branching, where branches in the narrative increase the amount of content needed to be written progressively throughout the work; combinatorial explosionCombinatorial explosion, where increasing combinationsCombination of possible game statesGame state makes writing additional content complex, as well as programming scope problems that are seen in any digital project, wherein the range of features or game interactions that could be implemented is infinite but development time finite. These limits placePlace on the authors of interactive digital narrative an authorial burdenAuthorial burden, increasing the amount of content needed to be written, statesStatestates managed or features programmed. Multiple strategies exist for tackling the burden, from reducing or reusingReuse (reusing) content, to decontextualising andAuthorial burden generating contentGenerategenerating content.]

Published: Jan 2, 2023

Keywords: Authorial burden; Interactive narrative; Authoring goals; Storygames; Choice poetics; Narrative structure; Authoring strategies; Interactive narrative design

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