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[Although some of the earliest work in fluid simulationFluid simulation for computer graphics exploited vorticity (e.g. Yaeger et al.’s work on Jupiter for the film 2010 [4]), by and large practical work over the last decade or two has focused on velocity-pressure formulations. This talk looks at why vortex methods are worth coming back to, the troubles that have steered practitioners away from them, and how we might overcome them.]
Published: May 22, 2016
Keywords: Fluid simulation; Physics-based animation; Vortex methods
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