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Mathematical Progress in Expressive Image Synthesis IIIRevisiting Vorticity: Pushing Fluid Solvers to the Next Level

Mathematical Progress in Expressive Image Synthesis III: Revisiting Vorticity: Pushing Fluid... [Although some of the earliest work in fluid simulationFluid simulation for computer graphics exploited vorticity (e.g. Yaeger et al.’s work on Jupiter for the film 2010 [4]), by and large practical work over the last decade or two has focused on velocity-pressure formulations. This talk looks at why vortex methods are worth coming back to, the troubles that have steered practitioners away from them, and how we might overcome them.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Mathematical Progress in Expressive Image Synthesis IIIRevisiting Vorticity: Pushing Fluid Solvers to the Next Level

Part of the Mathematics for Industry Book Series (volume 24)
Editors: Dobashi, Yoshinori; Ochiai, Hiroyuki

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References (6)

Publisher
Springer Singapore
Copyright
© Springer Science+Business Media Singapore 2016
ISBN
978-981-10-1075-0
Pages
41 –44
DOI
10.1007/978-981-10-1076-7_5
Publisher site
See Chapter on Publisher Site

Abstract

[Although some of the earliest work in fluid simulationFluid simulation for computer graphics exploited vorticity (e.g. Yaeger et al.’s work on Jupiter for the film 2010 [4]), by and large practical work over the last decade or two has focused on velocity-pressure formulations. This talk looks at why vortex methods are worth coming back to, the troubles that have steered practitioners away from them, and how we might overcome them.]

Published: May 22, 2016

Keywords: Fluid simulation; Physics-based animation; Vortex methods

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