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Game User Experience EvaluationAssessing the Core Elements of the Gaming Experience

Game User Experience Evaluation: Assessing the Core Elements of the Gaming Experience [This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game User Experience EvaluationAssessing the Core Elements of the Gaming Experience

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-15984-3
Pages
37 –62
DOI
10.1007/978-3-319-15985-0_3
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.]

Published: Jun 5, 2015

Keywords: Latent Variable; User Experience; Positive Experience; Personal Goal; Observable Variable

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