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E. Karapanos, J. Zimmerman, J. Forlizzi, J. Martens (2009)
User experience over time: an initial frameworkProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Marc Hassenzahl, Axel Platz, M. Burmester, K. Lehner (2000)
Hedonic and ergonomic quality aspects determine a software's appealProceedings of the SIGCHI conference on Human Factors in Computing Systems
G. Schulze (2005)
Die Erlebnisgesellschaft : Kultursoziologie der Gegenwart
William Gaver, Heather Martin (2000)
Alternatives: exploring information appliances through conceptual design proposalsProceedings of the SIGCHI conference on Human Factors in Computing Systems
Eva Lenz, Marc Hassenzahl, S. Diefenbach (2017)
Aesthetic interaction as fit between interaction attributes and experiential qualitiesNew Ideas in Psychology, 47
S. Diefenbach, Marc Hassenzahl, Kai Eckoldt, Lena Hartung, Eva Lenz, Matthias Laschke (2017)
Designing for well-being: A case study of keeping small secretsThe Journal of Positive Psychology, 12
Timo Partala (2011)
Psychological needs and virtual worlds: Case Second LifeInt. J. Hum. Comput. Stud., 69
M. Apter (1989)
Reversal Theory: Motivation, Emotion and Personality
Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider (2016)
Four Stories About Feeling Close Over A DistanceProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Marc Hassenzahl, Daniel Ullrich (2007)
To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goalsInteract. Comput., 19
A. Maslow (1954)
Motivation and Personality
S. Reiss (2004)
Multifaceted Nature of Intrinsic Motivation: The Theory of 16 Basic DesiresReview of General Psychology, 8
Lars-Erik Janlert, E. Stolterman (1997)
The character of thingsDesign Studies, 18
John McCarthy, Peter Wright (2004)
Technology as experienceInteractions, 11
Marc Hassenzahl, Michael Burmester, F. Koller (2003)
AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität
S. Harbich, Marc Hassenzahl (2016)
User Experience in the Work Domain: A Longitudinal Field StudyInteract. Comput., 29
B. Pine, J. Gilmore (1999)
The Experience Economy
P. Jordan (2000)
Designing Pleasurable Products: An Introduction to the New Human Factors
Marc Hassenzahl, S. Diefenbach, A. Göritz (2010)
Needs, affect, and interactive products - Facets of user experienceInteract. Comput., 22
C. Carver, M. Scheier (1998)
On the Self-Regulation of Behavior
Timo Partala, Aleksi Kallinen (2012)
Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and contextInteract. Comput., 24
Marc Hassenzahl, M. Schöbel, T. Trautmann (2008)
How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focusInteract. Comput., 20
Marc Hassenzahl (2001)
The Effect of Perceived Hedonic Quality on Product AppealingnessInternational Journal of Human–Computer Interaction, 13
E. Deci, R. Ryan (2000)
The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of BehaviorPsychological Inquiry, 11
Marc Hassenzahl, Kai Eckoldt, S. Diefenbach, Matthias Laschke, Eva Lenz, Joon-Hwan Kim (2013)
Designing Moments of Meaning and Pleasure. Experience Design and HappinessInternational Journal of Design, 7
Eva Lenz, S. Diefenbach, Marc Hassenzahl (2013)
Exploring relationships between interaction attributes and experience
Andreas Reckwitz (2002)
Toward a Theory of Social PracticesEuropean Journal of Social Theory, 5
Marc Hassenzahl, A. Monk (2010)
The Inference of Perceived Usability From BeautyHuman–Computer Interaction, 25
Marc Hassenzahl, Annika Wiklund-Engblom, Anette Bengs, Susanne Hägglund, S. Diefenbach (2015)
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product PerceptionInternational Journal of Human-Computer Interaction, 31
E. Law, Virpi Roto, Marc Hassenzahl, A. Vermeeren, J. Kort (2009)
Understanding, scoping and defining user experience: a survey approachProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Holger Klapperich, Marc Hassenzahl (2016)
Hotzenplotz: Reconciling Automation with ExperienceProceedings of the 9th Nordic Conference on Human-Computer Interaction
V. Kaptelinin, B. Nardi (2006)
Acting with technology: Activity theory and interaction designFirst Monday, 12
E. Karapanos, Pedro Teixeira, Rúben Gouveia (2016)
Need fulfillment and experiences on social media: A case on Facebook and WhatsAppComput. Hum. Behav., 55
Kennon Sheldon, A. Elliot, Youngmee Kim, T. Kasser (2001)
What is satisfying about satisfying events? Testing 10 candidate psychological needs.Journal of personality and social psychology, 80 2
Matthias Laschke, Marc Hassenzahl, K. Mehnert (2010)
linked.: a relatedness experience for boys
Marc Hassenzahl (2008)
User experience (UX): towards an experiential perspective on product quality
P. Schaik, Jonathan Ling (2011)
An integrated model of interaction experience for information retrieval in a Web-based encyclopaediaInteract. Comput., 23
Timo Partala, Sari Kujala (2016)
Exploring the Role of Ten Universal Values in Using Products and ServicesInteract. Comput., 28
V. Kaptelinin, L. Bannon (2011)
Interaction Design Beyond the Product: Creating Technology-Enhanced Activity SpacesHuman–Computer Interaction, 27
S. Schwartz, W. Bilsky (1987)
Toward A Universal Psychological Structure of Human ValuesJournal of Personality and Social Psychology, 53
Marc Hassenzahl (2005)
The Thing and I: Understanding the Relationship Between User and Product
S. Draper (1999)
Analysing fun as a candidate software requirementPersonal Technologies, 3
S. Diefenbach, Nina Kolb, Marc Hassenzahl (2014)
The 'hedonic' in human-computer interaction: history, contributions, and future research directionsProceedings of the 2014 conference on Designing interactive systems
C. Carver, M. Scheier (1998)
On the Self-Regulation of Behavior by Charles S. Carver
S. Lyubomirsky, Kennon Sheldon, D. Schkade (2005)
Pursuing Happiness: The Architecture of Sustainable ChangeReview of General Psychology, 9
P. Desmet, A. Pohlmeyer (2013)
Positive design : An introduction to design for subjective well-beingInternational Journal of Design, 7
E. Karapanos, Rúben Gouveia, Marc Hassenzahl, J. Forlizzi (2016)
Wellbeing in the Making: Peoples’ Experiences with Wearable Activity TrackersPsychology of Well-Being, 6
E. Diener, S. Oishi, Richard Lucas (2009)
Subjective Well-Being: The Science of Happiness and Life Satisfaction
Kai Eckoldt, Marc Hassenzahl, Matthias Laschke, Martin Knobel (2013)
Alternatives: exploring the car's design space from an experience-oriented perspective
Marc Hassenzahl (2010)
Experience Design: Technology for All the Right Reasons
Martin Knobel, Marc Hassenzahl, Melanie Lamara, Tobias Sattler, J. Schumann, Kai Eckoldt, A. Butz (2012)
Clique Trip: feeling related in different cars
E. Karapanos, J. Martens, Marc Hassenzahl (2012)
Reconstructing experiences with iScaleInt. J. Hum. Comput. Stud., 70
[More than 25 years ago, the Human-Computer Interaction (HCI) community found an interest in what was at that time considered a slightly esoteric concept: user experience (UX). Up to then, effective and efficient goal achievement had been HCI’s prime objective and HCI experts mocked apparent follies of designers committed in the name of aesthetics. But doubts crept in. There were so many examples of more mature, consumer-oriented technologies, such as automobiles, which had to be usable and at the same time beautiful, exciting and ever new. In fact, already in 1998, Apple had been successful with an unusual consumer-oriented industrial design for a computer, the colorful iMac G3 s. The “experiential” made its appearance.]
Published: Jul 19, 2018
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