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Mark Rice, A. Newell, M. Morgan (2007)
Forum Theatre as a requirements gathering methodology in the design of a home telecommunication system for older adultsBehaviour & Information Technology, 26
John Vines, M. Blythe, Stephen Lindsay, Paul Dunphy, A. Monk, P. Olivier (2012)
Questionable concepts: critique as resource for designing with eighty somethingsProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augusto Boal (2020)
Theatre of the oppressedThe Applied Theatre Reader
George Chin, M. Rosson, John Carroll (1997)
Participatory analysis: shared development of requirements from scenariosProceedings of the ACM SIGCHI Conference on Human factors in computing systems
Anthony Dunne, Fiona Raby (2001)
Design Noir: The Secret Life of Electronic Objects
A. Newell, A. Carmichael, M. Morgan, A. Dickinson (2006)
The use of theatre in requirements gathering and usability studiesInteract. Comput., 18
P. Briggs, M. Blythe, John Vines, Stephen Lindsay, Paul Dunphy, James Nicholson, D. Green, J. Kitson, A. Monk, P. Olivier (2012)
Invisible design: exploring insights and ideas through ambiguous film scenarios
Genevieve Bell, M. Blythe, Phoebe Sengers (2005)
Making by making strange: Defamiliarization and the design of domestic technologiesACM Trans. Comput. Hum. Interact., 12
P. Briggs, P. Olivier, J. Kitson (2009)
Film as invisible design: the example of the biometric daemonCHI '09 Extended Abstracts on Human Factors in Computing Systems
John Vines, T. Denman-Cleaver, Paul Dunphy, Peter Wright, P. Olivier (2014)
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C. Mancini, Yvonne Rogers, A. Bandara, Tony Coe, L. Jedrzejczyk, A. Joinson, B. Price, Keerthi Thomas, B. Nuseibeh (2010)
Contravision: exploring users' reactions to futuristic technologyProceedings of the SIGCHI Conference on Human Factors in Computing Systems
John Vines, Peter Wright, David Silver, Maggie Winchcombe, P. Olivier (2015)
Authenticity, Relatability and Collaborative Approaches to Sharing Knowledge about Assistive Living TechnologyProceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing
E. Sanders, P. Stappers (2013)
Convivial Toolbox: Generative Research for the Front End of Design
A. Newell, M. Morgan, P. Gregor, A. Carmichael (2006)
Theatre as an intermediary between users and CHI designersCHI '06 Extended Abstracts on Human Factors in Computing Systems
B. Laurel (1991)
Computers as theatre
Kristina Andersen (2013)
Making Magic Machines
M. Blythe, Kristina Andersen, R. Clarke, Peter Wright (2016)
Anti-Solutionist Strategies: Seriously Silly Design FictionProceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Shaowen Bardzell, Jeffrey Bardzell, J. Forlizzi, J. Zimmerman, John Antanitis (2012)
Critical design and critical theory: the challenge of designing for provocation
Daniel Cabrero, H. Winschiers-Theophilus, J. Abdelnour-Nocera, Gereon Kapuire (2016)
A hermeneutic inquiry into user-created personas in different Namibian localesProceedings of the 14th Participatory Design Conference: Full papers - Volume 1
Connor Graham, M. Rouncefield (2008)
Probes and participation
Stephen Lindsay, Daniel Jackson, G. Schofield, P. Olivier (2012)
Engaging older people using participatory designProceedings of the SIGCHI Conference on Human Factors in Computing Systems
B. Raijmakers, William Gaver, Jon Bishay (2006)
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Theresa Tanenbaum, Marcel Pufal, Karen Tanenbaum (2016)
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D. Raptis, Rikke Jensen, J. Kjeldskov, M. Skov (2017)
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Jeffrey Bardzell, Shaowen Bardzell (2011)
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Anthony Dunne, Fiona Raby (2013)
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[While designing for experience is now mainstream, the technology design community is still grappling with understanding meaningful ways of involving users and participants in the design of experiences and technologies that don’t yet exist. In this chapter, I discuss three distinct techniques collaborators and I have used across different projects to involve participants in exploring future experiences and to anticipate the consequences of new technologies. While the formats of the techniques and contexts explored are diverse, the examples I discuss—questionable concepts, invisible design and experience design theatre—have in common the use of provocation to seed discussion, ideation and anticipation. In this chapter I explain the motivations behind these techniques, how we have used them in specific projects, and the ways they have enabled non-designers to engage in meaningful forms of design criticism and to shape the direction of technology design projects. I close the chapter with some reflections on the techniques, drawing out practical learning for how techniques like these might enable designers and participants to play with provocation in future projects.]
Published: Jul 19, 2018
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