Voicing the Shadow—Rule-playing and Roleplaying in Wraith: The Oblivion

Voicing the Shadow—Rule-playing and Roleplaying in Wraith: The Oblivion Rules may seem restrictive, merely negative exercises of coercive power. Nevertheless rules also have a strong constitutive role—in shaping fields of practice, defining roles and enabling agency. This paper explores the theory of different rule-playing `stances' emerging from the theory of role playing games and asks if this might also have juridic or regulatory application. As context, this paper looks to the role playing game `Wraith: The Oblivion', particularly for its unique use of roles to shape identity through the `shadow' persona. Law Culture and the Humanities 2007; 3 : 477—492 http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Law, Culture and the Humanities SAGE

Voicing the Shadow—Rule-playing and Roleplaying in Wraith: The Oblivion

Law, Culture and the Humanities, Volume 3 (3): 477 – Oct 1, 2007
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Voicing the Shadow—Rule-playing and Roleplaying in Wraith: The Oblivion

Abstract

Rules may seem restrictive, merely negative exercises of coercive power. Nevertheless rules also have a strong constitutive role—in shaping fields of practice, defining roles and enabling agency. This paper explores the theory of different rule-playing `stances' emerging from the theory of role playing games and asks if this might also have juridic or regulatory application. As context, this paper looks to the role playing game `Wraith: The Oblivion', particularly for its unique use of roles to shape identity through the `shadow' persona. Law Culture and the Humanities 2007; 3 : 477—492
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Publisher
SAGE
Copyright
Copyright © 2007 by SAGE Publications
ISSN
1743-8721
eISSN
1743-8721
D.O.I.
10.1177/1743872107081432
Publisher site
See Article on Publisher Site

Abstract

Rules may seem restrictive, merely negative exercises of coercive power. Nevertheless rules also have a strong constitutive role—in shaping fields of practice, defining roles and enabling agency. This paper explores the theory of different rule-playing `stances' emerging from the theory of role playing games and asks if this might also have juridic or regulatory application. As context, this paper looks to the role playing game `Wraith: The Oblivion', particularly for its unique use of roles to shape identity through the `shadow' persona. Law Culture and the Humanities 2007; 3 : 477—492

Journal

Law, Culture and the HumanitiesSAGE

Published: Oct 1, 2007

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