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Race, Gender, and Deviance in Xbox Live

Race, Gender, and Deviance in Xbox Live 645529 SREXXX10.1177/2332649216645529Sociology of Race and EthnicityBook Reviews book-reviews2016 Book Reviews Sociology of Race and Ethnicity 2016, Vol. 2(3) 387 –391 © American Sociological Association 2016 Race, Gender, and Deviance sre.sagepub.com in Xbox Live: Theoretical Perspectives from the Virtual Margins Kishonna L. Gray Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Boston: Routledge, 2014. 88 pp. $21.95. ISBN 978-0-323-29649-6 Reviewed by: Bertan Buyukozturk, Florida State University DOI: 10.1177/2332649216645529 Studies of race and ethnicity have focused largely on live and argues that virtual spaces disinhibit gamers the real world, skimming over the virtual spaces that from performing racist or sexist acts because of people of color populate. Kishonna L. Gray remedies perceived distances between the virtual and the real this with a knowledgeable analysis of Xbox Live, a world. Voice communication enables this through virtual video gaming community, and the gamers of linguistic profiling, which uses verbal cues to iden- color within this space. Building on previous research tify minority gamers. Because video games are regarding race and technology, this book provides a constructed as white, male spaces, as argued in pre- much needed intersectional approach to virtual gam- vious chapters, anyone who is linguistically pro- http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Sociology of Race and Ethnicity SAGE

Race, Gender, and Deviance in Xbox Live

Sociology of Race and Ethnicity , Volume 2 (3): 12 – Jul 1, 2016

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Publisher
SAGE
Copyright
© American Sociological Association 2016
ISSN
2332-6492
eISSN
2332-6506
DOI
10.1177/2332649216645529
Publisher site
See Article on Publisher Site

Abstract

645529 SREXXX10.1177/2332649216645529Sociology of Race and EthnicityBook Reviews book-reviews2016 Book Reviews Sociology of Race and Ethnicity 2016, Vol. 2(3) 387 –391 © American Sociological Association 2016 Race, Gender, and Deviance sre.sagepub.com in Xbox Live: Theoretical Perspectives from the Virtual Margins Kishonna L. Gray Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Boston: Routledge, 2014. 88 pp. $21.95. ISBN 978-0-323-29649-6 Reviewed by: Bertan Buyukozturk, Florida State University DOI: 10.1177/2332649216645529 Studies of race and ethnicity have focused largely on live and argues that virtual spaces disinhibit gamers the real world, skimming over the virtual spaces that from performing racist or sexist acts because of people of color populate. Kishonna L. Gray remedies perceived distances between the virtual and the real this with a knowledgeable analysis of Xbox Live, a world. Voice communication enables this through virtual video gaming community, and the gamers of linguistic profiling, which uses verbal cues to iden- color within this space. Building on previous research tify minority gamers. Because video games are regarding race and technology, this book provides a constructed as white, male spaces, as argued in pre- much needed intersectional approach to virtual gam- vious chapters, anyone who is linguistically pro-

Journal

Sociology of Race and EthnicitySAGE

Published: Jul 1, 2016

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