This article seeks to examine how the notions of belonging and nativeness are enacted in virtual communities. It draws from an ethnographically inspired study of the players of a Massively Multiplayer Online Role-Playing Game (MMORPG) that is explored through three key dimensions: space, time, and language. Drawing on concepts developed by Gilles Deleuze and Félix Guattari, I argue that the notion of nativeness, in the case of virtual communities, is best approached as a performance embedded in the process of becoming. In that sense, one is not but rather becomes a member of a virtual community. This process of becoming entails an exploration of smooth forms of space and the appropriation of a vernacular form of language.
Games and Culture: A Journal of Interactive Media – SAGE
Published: Jul 1, 2018
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