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Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and... BackgroundResearchers recently investigated the effectiveness of virtual reality (VR) in helping children with cerebral palsy (CP) to improve motor function. A systematic review of randomized controlled trials (RCTs) using a meta-analytic method to examine the effectiveness of VR in children with CP was thus needed.PurposeThe purpose of this study was to update the current evidence about VR by systematically examining the research literature.Data SourcesA systematic literature search of PubMed, CINAHL, Cochrane Central Register of Controlled Trials, ERIC, PsycINFO, and Web of Science up to December 2016 was conducted.Study SelectionStudies with an RCT design, children with CP, comparisons of VR with other interventions, and movement-related outcomes were included.Data ExtractionA template was created to systematically code the demographic, methodological, and miscellaneous variables of each RCT. The Physiotherapy Evidence Database (PEDro) scale was used to evaluate the study quality. Effect size was computed and combined using meta-analysis software. Moderator analyses were also used to explain the heterogeneity of the effect sizes in all RCTs.Data Synthesis. The literature search yielded 19 RCT studies with fair to good methodological quality. Overall, VR provided a large effect size (d = 0.861) when compared with other interventions. A large effect of VR on arm function (d = 0.835) and postural control (d = 1.003) and a medium effect on ambulation (d = 0.755) were also found. Only the VR type affected the overall VR effect: an engineer-built system was more effective than a commercial system.LimitationsThe RCTs included in this study were of fair to good quality, had a high level of heterogeneity and small sample sizes, and used various intervention protocols.ConclusionsThen compared with other interventions, VR seems to be an effective intervention for improving motor function in children with CP. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Physical Therapy Oxford University Press

Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

Physical Therapy , Volume 98 (1): 15 – Oct 23, 2017

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References (79)

Publisher
Oxford University Press
Copyright
© 2017 American Physical Therapy Association
ISSN
0031-9023
eISSN
1538-6724
DOI
10.1093/ptj/pzx107
Publisher site
See Article on Publisher Site

Abstract

BackgroundResearchers recently investigated the effectiveness of virtual reality (VR) in helping children with cerebral palsy (CP) to improve motor function. A systematic review of randomized controlled trials (RCTs) using a meta-analytic method to examine the effectiveness of VR in children with CP was thus needed.PurposeThe purpose of this study was to update the current evidence about VR by systematically examining the research literature.Data SourcesA systematic literature search of PubMed, CINAHL, Cochrane Central Register of Controlled Trials, ERIC, PsycINFO, and Web of Science up to December 2016 was conducted.Study SelectionStudies with an RCT design, children with CP, comparisons of VR with other interventions, and movement-related outcomes were included.Data ExtractionA template was created to systematically code the demographic, methodological, and miscellaneous variables of each RCT. The Physiotherapy Evidence Database (PEDro) scale was used to evaluate the study quality. Effect size was computed and combined using meta-analysis software. Moderator analyses were also used to explain the heterogeneity of the effect sizes in all RCTs.Data Synthesis. The literature search yielded 19 RCT studies with fair to good methodological quality. Overall, VR provided a large effect size (d = 0.861) when compared with other interventions. A large effect of VR on arm function (d = 0.835) and postural control (d = 1.003) and a medium effect on ambulation (d = 0.755) were also found. Only the VR type affected the overall VR effect: an engineer-built system was more effective than a commercial system.LimitationsThe RCTs included in this study were of fair to good quality, had a high level of heterogeneity and small sample sizes, and used various intervention protocols.ConclusionsThen compared with other interventions, VR seems to be an effective intervention for improving motor function in children with CP.

Journal

Physical TherapyOxford University Press

Published: Oct 23, 2017

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