Products and Practices: Selected Concepts from Science and Technology Studies and from Social Theories of Consumption and Practice1 Jack Ingram, Elizabeth Shove, and Matthew Watson âDesigning and Consuming: Objects, Practices and Processesâ is a research project involving Lancaster University, Durham University, and Birmingham Institute of Art and Design. It runs from January 2005 to December 2006, and is funded by the UKâs Economic and Social Research Council/Arts and Humanities Research Council Cultures of Consumption research program. Award No: RES-154-25-0011. The project Web site is www.durham.ac.uk/ designing.consuming. E. Shove, Comfort, Cleanliness and Convenience: The Social Organisation of Normality (Oxford: Berg, 2003); E. Shove and M. Pantzar, âConsumers, Producers and Practices: Understanding the Invention and Reinvention of Nordic Walking,â Journal of Consumer Culture 5: 1 (2005): 43â64. Introduction Models of the design process tend to be essentially linear, reflecting the time-based pressures of project management and notions of goaldirected problem solving. Most models of new product development end where consumption begins; that is, with the launch of a product in the marketplace (Figure 1). However, the reverse sequence is equally valid: consumption practices, and their component materials, symbols, and procedures, develop over time, generating new product opportunities.2 Design activities and
Design Issues – MIT Press
Published: Apr 1, 2007
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