Advances in Computer Games 2017

Advances in Computer Games 2017 The Fifteenth International Conference on Advances in Computer Games (ACG 2017) was held at Leiden University, Leiden, The Netherlands. The three-day conference took place on July 3rd–5th in conjunction with the 20th Computer Olympiad and the 23rd World Computer Chess Championship. The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of artificial intelligence and computer game playing. Earlier conferences took place in London (1975), Edinburgh (1978), London (1981, 1984), Noordwijkerhout (1987), London (1990), Maastricht (1993, 1996), Paderborn (1999), Graz (2003), Taipei (2005), Pamplona (2009), Tilburg (2011) and Leiden (2015).Day 1 reported by Mark WinandsIn the first talk, Richard Lorentz presented his paper Machine Learning in the Game of Breakthrough. He presented a study of applying machine-learning techniques to the game of Breakthrough. He showed that by using temporal difference learning in a Monte Carlo Tree Search (MCTS) setting, results are achieved almost equal to those obtained by Wanderer, a strong program with a highly tuned evaluation function. The talk also demonstrated that convolutional neural networks, trained by using Wanderer as a provider of expert moves, can produce a program much stronger than the original. Even in an environment http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ICGA Journal IOS Press

Advances in Computer Games 2017

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Publisher
IOS Press
Copyright
Copyright © 2017 © 2017 – IOS Press and the authors. All rights reserved
ISSN
1389-6911
eISSN
2468-2438
D.O.I.
10.3233/ICG-180037
Publisher site
See Article on Publisher Site

Abstract

The Fifteenth International Conference on Advances in Computer Games (ACG 2017) was held at Leiden University, Leiden, The Netherlands. The three-day conference took place on July 3rd–5th in conjunction with the 20th Computer Olympiad and the 23rd World Computer Chess Championship. The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of artificial intelligence and computer game playing. Earlier conferences took place in London (1975), Edinburgh (1978), London (1981, 1984), Noordwijkerhout (1987), London (1990), Maastricht (1993, 1996), Paderborn (1999), Graz (2003), Taipei (2005), Pamplona (2009), Tilburg (2011) and Leiden (2015).Day 1 reported by Mark WinandsIn the first talk, Richard Lorentz presented his paper Machine Learning in the Game of Breakthrough. He presented a study of applying machine-learning techniques to the game of Breakthrough. He showed that by using temporal difference learning in a Monte Carlo Tree Search (MCTS) setting, results are achieved almost equal to those obtained by Wanderer, a strong program with a highly tuned evaluation function. The talk also demonstrated that convolutional neural networks, trained by using Wanderer as a provider of expert moves, can produce a program much stronger than the original. Even in an environment

Journal

ICGA JournalIOS Press

Published: Jan 1, 2018

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