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, positive experiences and attitudes and high levels of social presence from the participants. Course design in a Multi ‐ User Virtual Environment (MUVE) should take into account the time and training necessary ...
traditional technologies ; immersive multi ‐ user virtual environments such as Second Life can incorporate comprehensive learning materials with effective learning strategies, allowing healthcare students ...
a student's understanding of their educational standing. We outline a Virtual Learning Landscape (VLL) design that is embedded within a multi ‐ user virtual environment , where educational feedback is supplied ...
, all within a multi - user virtual environment based on OpenSim and simultaneously accessible from the different institutions involved in the experiment . The results obtained could serve as a starting ...
, studies show that users ’ interaction with immersive reality technologies and virtual environments determines their learning outcome and the overall experience . Second, studies also demonstrate ...
: In the EPICSAVE (Enhanced Paramedic Vocational Training with Serious Games and Virtual Environments ) project, a highly immersive room-scaled multi - user 3-dimensional VR simulation environment was developed ...
This study aims to examine the situational flow experiences of students creating 3D designs in 3D multi - user virtual environments . This time series quasi-experimental study included 40 volunteer ...
institutions to leverage its capabilities for immersive and interactive learning experiences . By utilizing machine learning algorithms and metaverse technologies , preschool education can be transformed ...
facilitating students to Inhabit, Design, Construct and Evaluate (IDCE) their designs collaboratively in a multi - user real-time 3D virtual environment platform (Activeworlds). The application of this model ...
and navigate. More promising for learning purposes is to let the user manipulate objects and experience the consequences. This paper introduces the potential impact of 'immersion' for learning environments ...
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