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details. Download: PPT PowerPoint slide PNG larger image TIFF original image Fig 1. Apparatus used in the experiment (exemple for a right-handed participant). a-b) Set- up of the vibrator. A black curtain ...
conceptions of learning, perceptual learning technology, and adaptive learning technology in the first three sections. Then, we describe recently developed medical learning applications of perceptual ...
and validation of AR applications for the assessment of spatial memory [20, 29–31]. In the first work [20, 29], we developed an AR application that used image targets that were distributed in the real world ...
]. Indeed, one of the main limitations of VR for medical training, that may affect the learning output and limit its use, includes the difficulty of providing haptic interaction with the real environment [11 ...
devices. To close the control loop, continuous streams of tactile feedback are delivered to the skin of patients’ forearms, via a haptic display referred to as the tactile shirt [35], in synchrony ...
area of application for VR. VR medical software can elaborate a 3D virtual clone of the patient from a CT or MRI image , enabling navigation through a patient's anatomy5,6. The virtual exploration can ...
be leveraged to optimize the shape and mechanical properties of a soft robot or its actuation [33–35]. Another promising method for speeding up the simulation is Model Order Reduction [36, 37]. Using Model Order ...
primarily on visual and haptic cues in the operating environment. Image and molecular guidance might improve the adequacy of resection through enhanced tumour definition and detection of aberrant deposits ...
. Application of haptic feedback to robotic surgery. J Laparoendosc Adv Surg Tech A 2004; 14: 191– 5. Google Scholar CrossRef Search ADS PubMed 65 Tholey G, Desai JP, Castellanos AE. Force feedback plays ...
during interactions with digital versus real-world objects suggests that these tasks may not be as interchangeable as they appear. The haptic feedback we receive when handling real-world items is integral ...
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