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Strategies for reward based crowdfunding campaigns in video games: a context of indie game developers in the UK

Strategies for reward based crowdfunding campaigns in video games: a context of indie game... The objective of the study was to define key success factors and challenges of a crowdfunding campaign for an indie games developer in the UK - We suggest that the key success factors identified can be separated into three categories- campaign factors, product factors, and human factors and propose a model including all three. A good campaign needs careful preparation prior to the launch, effective presentation, appropriate funding model with a realistic funding target for a short period, digital reward structure and well-planned marketing activities. Product characteristics appear to be a playable demo of the game which should be unique yet still having some familiar features. Human factors include having a pre-established audience reach, a relevant background in game development and appropriate team size. A main restraining factor was the stress and time cost of running the campaign, whilst intellectual property issues were found to be less important than expected. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Technoentrepreneurship Inderscience Publishers

Strategies for reward based crowdfunding campaigns in video games: a context of indie game developers in the UK

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Publisher
Inderscience Publishers
Copyright
Copyright © Inderscience Enterprises Ltd
ISSN
1746-5370
eISSN
1746-5389
DOI
10.1504/IJTE.2020.113926
Publisher site
See Article on Publisher Site

Abstract

The objective of the study was to define key success factors and challenges of a crowdfunding campaign for an indie games developer in the UK - We suggest that the key success factors identified can be separated into three categories- campaign factors, product factors, and human factors and propose a model including all three. A good campaign needs careful preparation prior to the launch, effective presentation, appropriate funding model with a realistic funding target for a short period, digital reward structure and well-planned marketing activities. Product characteristics appear to be a playable demo of the game which should be unique yet still having some familiar features. Human factors include having a pre-established audience reach, a relevant background in game development and appropriate team size. A main restraining factor was the stress and time cost of running the campaign, whilst intellectual property issues were found to be less important than expected.

Journal

International Journal of TechnoentrepreneurshipInderscience Publishers

Published: Jan 1, 2020

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