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Esther Grassian, R. Trueman, P. Clemson (2007)
Stumbling, bumbling, teleporting and flying… librarian avatars in Second Life: selected bibliographyReference Services Review, 35
G. Chowdhury, Simone Margariti (2004)
Digital reference services: a snapshot of the current practices in Scottish librariesLibrary Review, 53
G. Chowdhury
Digital reference services (special issue)
K. Swanson
Second Life: a science library presence in virtual reality
Kari Swanson (2007)
Second LifeScience & Technology Libraries, 27
K. Greenhill
Flying librarians of Oz: what's all the fuss about Second Life and what's it got to do with libraries?
M.Y. Herring
Get a (real) life!
John Kirriemuir (2006)
The Librarian as Video Game PlayerNew Review of Information Networking, 12
R. Suresh, Cynthia Ryans, Wei-Ping Zhang (1995)
The library‐faculty connection: starting a liaison programme in an academic settingLibrary Review, 44
T.M. Izbicki
Faculty liaison in the electronic environment
C. Cheal (2007)
Second Life: Hype or Hyperlearning?on The Horizon, 15
Esther Grassian, R. Trueman (2007)
Stumbling, bumbling, teleporting and flying … librarian avatars in Second LifeReference Services Review, 35
Purpose – The purpose of this paper is to examine recent thinking about reference services and library use of virtual reference (VR) software, in order to put into context the value of advanced social networking technologies such as Second Life to libraries and their users. Design/methodology/approach – A brief review of the main developments in the recent history of VR, combined with a comparison of the relevant features in common between generic VR packages and Second Life. Findings – That the key weaknesses of established VR services are also found in Second Life, but that these weaknesses should be readily overcome as technical advances are made and librarians clarify to software providers the type of functionality they require from their services. Research limitations/implications – The need for a higher level of complex authentication functionality, as necessitated when combining digital library subscription services with interactive virtual library environments, is outlined and defined. This is a fertile area for service provider research and development. Practical implications – The practical benefits of VR and Second Life services to libraries will be limited until the authentication issues summarised in this paper are addressed. Originality/value – The paper attempts to enlarge the literature on Second Life by discussing this recent innovation in terms of the broader historical context against which such digital library services have evolved. In particular, it points out the ironic similarity between digital reference environments and declining traditional reference services, which both are disadvantaged by their “distance” from core, authenticated digital library content.
Library Review – Emerald Publishing
Published: Jun 27, 2008
Keywords: Academic libraries; Digital libraries; Reference services; Computer software
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