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The Interactive Games Sector At the Heart of the Entertainment Industry

The Interactive Games Sector At the Heart of the Entertainment Industry Five years ago, if the general public had been presented with a picture of a spotty youth, locked in his bedroom, a lot of people might have said he is probably playing video games, and might have said it with a note of disdain in their voice. And they might have been right. Today, they still might give the same answer but they are more likely to be wrong. So, why might they be wrong Well, in the last five years, the interactive games industry has seen massive changes in terms of its size, its' consumers and the role of video games in consumers' lifestyle. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Advertising and Marketing to Children Emerald Publishing

The Interactive Games Sector At the Heart of the Entertainment Industry

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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
1464-6676
DOI
10.1108/eb027653
Publisher site
See Article on Publisher Site

Abstract

Five years ago, if the general public had been presented with a picture of a spotty youth, locked in his bedroom, a lot of people might have said he is probably playing video games, and might have said it with a note of disdain in their voice. And they might have been right. Today, they still might give the same answer but they are more likely to be wrong. So, why might they be wrong Well, in the last five years, the interactive games industry has seen massive changes in terms of its size, its' consumers and the role of video games in consumers' lifestyle.

Journal

International Journal of Advertising and Marketing to ChildrenEmerald Publishing

Published: Apr 1, 2000

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