Purpose – To discuss the considerable impact of video gaming on young players' decision‐making and teamworking skills, and the belief that video games provide an invaluable “training camp” for business. Design/methodology/approach – An interview with John Beck, the author of the book Got Game: How a New Generation of Gamers Is Reshaping Business Forever , published by Harvard Business School Press in 2004. Findings – Emphasizes that most businesses are failing to recognize and capitalize on these skills. Predicts the shape and style of leadership in the future and suggests how businesses, and particularly “baby boomer” managers, can best begin to bridge the generation gap to unlock and build on the unprecedented strategic abilities of new, young employees. Originality/value – Offers the view that business and management training should recognize the skills and abilities of the gamer generation.
Campus-Wide Information Systems – Emerald Publishing
Published: Dec 1, 2005
Keywords: Video games; Skills; Learning; Management training; Decision making
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