Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Style previewing in 3D using name‐based sewing rules

Style previewing in 3D using name‐based sewing rules Purpose – The purpose of this paper is to combine patterns from different garment sets and preview garment styles in 3D apparel design by giving sewing names to patterns and sewing edges. Design/methodology/approach – A new rule for 3D garment sewing is made. Unlike conventional vertex number‐based method, patterns and their edges are given specific names. If two edges have a same edge name, they make a sewing line. Thus, patterns from different garments can be combined and draped with this method. Numbers of boundary mesh nodes were controlled using B‐Spline to combine sewing edges of different lengths. Findings – It is found that by only assigning names to patterns and sewing edges, garment style can be previewed by substituting patterns. Originality/value – Styles and details of garments can be previewed in 3D by mixing patterns of different garment sets like in 2D technical flat sketching. Even patterns with different edge lengths can be combined by controlling the pattern meshes using B‐Spline. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Clothing Science and Technology Emerald Publishing

Style previewing in 3D using name‐based sewing rules

Loading next page...
 
/lp/emerald-publishing/style-previewing-in-3d-using-name-based-sewing-rules-Eu0T0ynjJ1

References (7)

Publisher
Emerald Publishing
Copyright
Copyright © 2010 Emerald Group Publishing Limited. All rights reserved.
ISSN
0955-6222
DOI
10.1108/09556221011018612
Publisher site
See Article on Publisher Site

Abstract

Purpose – The purpose of this paper is to combine patterns from different garment sets and preview garment styles in 3D apparel design by giving sewing names to patterns and sewing edges. Design/methodology/approach – A new rule for 3D garment sewing is made. Unlike conventional vertex number‐based method, patterns and their edges are given specific names. If two edges have a same edge name, they make a sewing line. Thus, patterns from different garments can be combined and draped with this method. Numbers of boundary mesh nodes were controlled using B‐Spline to combine sewing edges of different lengths. Findings – It is found that by only assigning names to patterns and sewing edges, garment style can be previewed by substituting patterns. Originality/value – Styles and details of garments can be previewed in 3D by mixing patterns of different garment sets like in 2D technical flat sketching. Even patterns with different edge lengths can be combined by controlling the pattern meshes using B‐Spline.

Journal

International Journal of Clothing Science and TechnologyEmerald Publishing

Published: Jun 15, 2010

Keywords: Customization; Computer aided design; Garment industry; Fashion design

There are no references for this article.