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Serious Games in Physical Rehabilitation

Serious Games in Physical Rehabilitation Book review Edited by Bonnechere B. for games and not for physical rehabilitation. Serious Games in Physical Rehabilitation Springer Thus, chapters 1 and 3 are connected while London chapter 2 is independent. Consequently, 2018 chapter 2 on Physical Rehabilitation should appear first and not between technology Keywords Games Review DOI and games. 10.1108/JET-12-2019-076 In chapter 4, the author provides an extensive and detailed overview of literature related to The book Serious Game in Rehabilitation, serious games applied to different physical by Bruno Bonnechere tackles a trendy and and cognitive conditions. The structure of this important topic. This book has two major chapter is very clear and it gives a good contributions. First, it provides a substantial overview of the potential of serious games in review of the field that defines the context of rehabilitation. However, the literature serious games applied to physical reviewed/included is limited to work up to and rehabilitation. The second main contribution is including 2015 and as such does not cover that the author covers both positive and many studies that use more recent negative lines of enquiry about issues of using innovations such as the Microsoft Kinect movement sensor. Although the production serious games; while http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Enabling Technologies Emerald Publishing

Serious Games in Physical Rehabilitation

Journal of Enabling Technologies , Volume 13 (4): 2 – Dec 9, 2019

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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
2398-6263
DOI
10.1108/JET-12-2019-076
Publisher site
See Article on Publisher Site

Abstract

Book review Edited by Bonnechere B. for games and not for physical rehabilitation. Serious Games in Physical Rehabilitation Springer Thus, chapters 1 and 3 are connected while London chapter 2 is independent. Consequently, 2018 chapter 2 on Physical Rehabilitation should appear first and not between technology Keywords Games Review DOI and games. 10.1108/JET-12-2019-076 In chapter 4, the author provides an extensive and detailed overview of literature related to The book Serious Game in Rehabilitation, serious games applied to different physical by Bruno Bonnechere tackles a trendy and and cognitive conditions. The structure of this important topic. This book has two major chapter is very clear and it gives a good contributions. First, it provides a substantial overview of the potential of serious games in review of the field that defines the context of rehabilitation. However, the literature serious games applied to physical reviewed/included is limited to work up to and rehabilitation. The second main contribution is including 2015 and as such does not cover that the author covers both positive and many studies that use more recent negative lines of enquiry about issues of using innovations such as the Microsoft Kinect movement sensor. Although the production serious games; while

Journal

Journal of Enabling TechnologiesEmerald Publishing

Published: Dec 9, 2019

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