Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Selection criteria for academic video game collections

Selection criteria for academic video game collections Purpose – This article aims to discuss the relevance of building video game collections in academia to support research and learning on campus and to propose useful criteria for building video game collections in academic libraries. Design/methodology/approach – The authors examined collection development policies of selected academic libraries as well as research discussing the cultural, historical, and educational value of video games. The authors also examined video game playback devices, games and their packaging, and popular game web sites. Findings – The authors outline selection considerations for developing video game collections and propose the following criteria for selecting games: physical characteristics, teaching and learning principles present in the games, subject matter and content, and the cultural and historical value of a game. Originality/value – Establishing video games in libraries is not a new topic, but most discussions have been focused on public libraries or the entertainment value of video games in academic libraries. This article focuses on games as serious objects of study in academia and provides best practices for video games collections development. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Collection Building Emerald Publishing

Selection criteria for academic video game collections

Collection Building , Volume 27 (3): 5 – Jul 4, 2008

Loading next page...
 
/lp/emerald-publishing/selection-criteria-for-academic-video-game-collections-CMVpHOZilb

References (22)

Publisher
Emerald Publishing
Copyright
Copyright © 2008 Emerald Group Publishing Limited. All rights reserved.
ISSN
0160-4953
DOI
10.1108/01604950810886040
Publisher site
See Article on Publisher Site

Abstract

Purpose – This article aims to discuss the relevance of building video game collections in academia to support research and learning on campus and to propose useful criteria for building video game collections in academic libraries. Design/methodology/approach – The authors examined collection development policies of selected academic libraries as well as research discussing the cultural, historical, and educational value of video games. The authors also examined video game playback devices, games and their packaging, and popular game web sites. Findings – The authors outline selection considerations for developing video game collections and propose the following criteria for selecting games: physical characteristics, teaching and learning principles present in the games, subject matter and content, and the cultural and historical value of a game. Originality/value – Establishing video games in libraries is not a new topic, but most discussions have been focused on public libraries or the entertainment value of video games in academic libraries. This article focuses on games as serious objects of study in academia and provides best practices for video games collections development.

Journal

Collection BuildingEmerald Publishing

Published: Jul 4, 2008

Keywords: Video games; Selection; Collections management; Academic libraries

There are no references for this article.