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Since the introduction of Apple's App store and Google's Android Market (now Google Play) around the middle of 2008, the applications (commonly called Apps) for the iPhone and Android-based phones have surpassed 500,000 for each of the platforms. There are Apps for just about anything one can imagine. In the very near future, the use of smartphones and tablet devices for gathering information from the Web and for learning is expected to exceed the PC's and laptops. Given this, the design, development, and deployment of mobile Apps that support learning would be highly beneficial to students and learners. Such Apps could act as very effective supplements to the exiting learning modalities, especially in the areas of Math, Science, and Engineering, where most students have to grapple with abstract and hard concepts. This paper presents the approaches and design elements of an App for presenting concepts in mathematics and engineering.
International Journal of Innovation Science – Emerald Publishing
Published: Sep 1, 2012
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