Personal Investigator A therapeutic 3D game for adolecscent psychotherapy

Personal Investigator A therapeutic 3D game for adolecscent psychotherapy Although mental health problems increase markedly during adolescent years, therapists often find it difficult to engage with adolescents. The majority of disturbed adolescents do not receive professional mental health care and of those who do fewer still will fully engage with the therapeutic process Offer et al. 1991 US Surgeon General 1999. Personal Investigator PI is a 3D computer game specifically designed to help adolescents overcome mental health problems such as depression and help them engage more easily with professional mental health care services. PI is an implementation of a new computer mediated model for how therapists and adolescents can engage. The model has its theoretical foundations in play therapy and therapeutic storytelling and applies current research on the educational use of computer gaming and interactive narrative systems to these foundations. Previously demonstrated benefits of computer games and interactive narrative systems in education include increased motivation, increased selfesteem, improved problem solving and discussion skills and improved storytelling skills Bruckman 1997 Bers 2001 Robertson 2001 Robertson and Oberlander 2002 Bers et al. 2003 Squire 2003. PI aims to take advantage of these benefits in a mental health care setting. PI incorporates a goaloriented, strengths based model of psychotherapy called Solution Focused Therapy SFT. By engaging adolescents, in a clientcentred way, it aims to build stronger therapeutic relationships between therapists and adolescents. PI is the first game to integrate this established psychotherapy approach into an engaging online 3D game. Results of trials of PI with four adolescents, referred to clinics for issues including anxiety and behaviour problems, attempted suicide, and social skills difficulties, are presented. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Interactive Technology and Smart Education Emerald Publishing

Personal Investigator A therapeutic 3D game for adolecscent psychotherapy

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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
1741-5659
D.O.I.
10.1108/17415650580000034
Publisher site
See Article on Publisher Site

Abstract

Although mental health problems increase markedly during adolescent years, therapists often find it difficult to engage with adolescents. The majority of disturbed adolescents do not receive professional mental health care and of those who do fewer still will fully engage with the therapeutic process Offer et al. 1991 US Surgeon General 1999. Personal Investigator PI is a 3D computer game specifically designed to help adolescents overcome mental health problems such as depression and help them engage more easily with professional mental health care services. PI is an implementation of a new computer mediated model for how therapists and adolescents can engage. The model has its theoretical foundations in play therapy and therapeutic storytelling and applies current research on the educational use of computer gaming and interactive narrative systems to these foundations. Previously demonstrated benefits of computer games and interactive narrative systems in education include increased motivation, increased selfesteem, improved problem solving and discussion skills and improved storytelling skills Bruckman 1997 Bers 2001 Robertson 2001 Robertson and Oberlander 2002 Bers et al. 2003 Squire 2003. PI aims to take advantage of these benefits in a mental health care setting. PI incorporates a goaloriented, strengths based model of psychotherapy called Solution Focused Therapy SFT. By engaging adolescents, in a clientcentred way, it aims to build stronger therapeutic relationships between therapists and adolescents. PI is the first game to integrate this established psychotherapy approach into an engaging online 3D game. Results of trials of PI with four adolescents, referred to clinics for issues including anxiety and behaviour problems, attempted suicide, and social skills difficulties, are presented.

Journal

Interactive Technology and Smart EducationEmerald Publishing

Published: May 31, 2005

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