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Metadata and video games emulation: an effective bond to achieve authentic preservation?

Metadata and video games emulation: an effective bond to achieve authentic preservation? PurposeThe aim of this paper is to rethink the concept of significant properties in relationship to video game emulation.Design/methodology/approachIn this paper, video games are examined as complex digital objects, that is digital objects that are constituted by multiple layers that are interconnected with other objects. Starting from the assumption that metadata are fundamental to individuate the authenticity and accuracy of a complex digital object, the research is based on the analysis of the most recent frameworks that propose a substantial use of metadata to perform gaming emulation.FindingsTechnical metadata are being used within emulation frameworks to describe digital environments and objects. Although metadata cannot be considered a definitive solution for preserving significant properties of video games, they should be used in a more extensive way across frameworks.Originality/valueThis paper tries to provide insights on video game properties that can help to refine the debate on emulation. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Records Management Journal Emerald Publishing

Metadata and video games emulation: an effective bond to achieve authentic preservation?

Records Management Journal , Volume 27 (2): 13 – Jul 17, 2017

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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
0956-5698
DOI
10.1108/RMJ-10-2016-0037
Publisher site
See Article on Publisher Site

Abstract

PurposeThe aim of this paper is to rethink the concept of significant properties in relationship to video game emulation.Design/methodology/approachIn this paper, video games are examined as complex digital objects, that is digital objects that are constituted by multiple layers that are interconnected with other objects. Starting from the assumption that metadata are fundamental to individuate the authenticity and accuracy of a complex digital object, the research is based on the analysis of the most recent frameworks that propose a substantial use of metadata to perform gaming emulation.FindingsTechnical metadata are being used within emulation frameworks to describe digital environments and objects. Although metadata cannot be considered a definitive solution for preserving significant properties of video games, they should be used in a more extensive way across frameworks.Originality/valueThis paper tries to provide insights on video game properties that can help to refine the debate on emulation.

Journal

Records Management JournalEmerald Publishing

Published: Jul 17, 2017

References