Learning method objects for knowledgedriven environments

Learning method objects for knowledgedriven environments Interactivity is crucial for the attractiveness of eLearning content. The complexities of these interactions have continually increased with the introduction of virtual reality visualisations and animated learning agents. However, the trend to streamline and standardise the content production for eLearning according to standards like Extensible Markup Language XML1 and Shareable Content Reference Model SCORM2 as well as the need to maintain these abstractions especially in KnowledgeBased Environments FitzGerald and Lester 1997 has rather been decreasing the average level of interactivity in eLearning recently. The development of presentation layers with sufficient dynamic flexibility often failed. Facing this problem, the authors have developed an objectbased implementation approach serving the display of standard cognitive learning interactions as well as advanced dialogue and Virtual Realitybased learning methods. After implementing the approach in a variety of largescale publishing projects we report on the concept and our experiencein these projects. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Interactive Technology and Smart Education Emerald Publishing

Learning method objects for knowledgedriven environments

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Abstract

Interactivity is crucial for the attractiveness of eLearning content. The complexities of these interactions have continually increased with the introduction of virtual reality visualisations and animated learning agents. However, the trend to streamline and standardise the content production for eLearning according to standards like Extensible Markup Language XML1 and Shareable Content Reference Model SCORM2 as well as the need to maintain these abstractions especially in KnowledgeBased Environments FitzGerald and Lester 1997 has rather been decreasing the average level of interactivity in eLearning recently. The development of presentation layers with sufficient dynamic flexibility often failed. Facing this problem, the authors have developed an objectbased implementation approach serving the display of standard cognitive learning interactions as well as advanced dialogue and Virtual Realitybased learning methods. After implementing the approach in a variety of largescale publishing projects we report on the concept and our experiencein these projects.

Journal

Interactive Technology and Smart EducationEmerald Publishing

Published: May 31, 2004

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