Fuzzy Matrix Games Considering the Criteria of the Players

Fuzzy Matrix Games Considering the Criteria of the Players A new method to solve zerosum twoperson games with imprecise values in their matrices of payoffs is suggested. The natural lack of precision generated by the use of fuzzy numbers in a fuzzy game requires the use of subjective criteria by the players in the resolution model. We apply a ranking function, the Average Value, which allows the decision makers to take into account their subjectivity. The use of this function raises again the solution of the fuzzy game when two criteria, one for each player, are used. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Kybernetes Emerald Publishing

Fuzzy Matrix Games Considering the Criteria of the Players

Kybernetes, Volume 20 (1): 12 – Jan 1, 1991

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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
0368-492X
DOI
10.1108/eb005872
Publisher site
See Article on Publisher Site

Abstract

A new method to solve zerosum twoperson games with imprecise values in their matrices of payoffs is suggested. The natural lack of precision generated by the use of fuzzy numbers in a fuzzy game requires the use of subjective criteria by the players in the resolution model. We apply a ranking function, the Average Value, which allows the decision makers to take into account their subjectivity. The use of this function raises again the solution of the fuzzy game when two criteria, one for each player, are used.

Journal

KybernetesEmerald Publishing

Published: Jan 1, 1991

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