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Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK

Educator insight on simulations and games: a comparative study between business schools in... Purpose – The purpose of this paper is to investigate and gain insights into the use of computer simulations and games in business schools in Thailand. In addition, it aims to compare the findings in Thailand with the study carried out in the UK. Design/methodology/approach – A total of 700 questionnaires were sent to the 35 universities in Thailand that offer MBA degrees. This survey achieved a response rate of 23 percent. Findings – The usage of simulation games in business schools in Thailand is still at an early stage of development. The primary reason to use such tools in both Thailand and the UK is that they help to increase students' interaction and teamwork. Meanwhile, lack of information on simulation games is major obstacle of using simulation games in their classroom teaching. However, the demand for computer simulations and games in the classroom is likely to increase in the future. Research limitation/implications – The study provides good platform for further in‐depth study on this topic in Thailand. As for practical implication, it suggests a need for more collaboration between industry and academia so that simulation games will be developed to fit with the teaching courses. Originality/value – This study highlights the key factors underpinning the usage of these new tools in classroom teaching in the Thai context. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png On the Horizon Emerald Publishing

Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK

On the Horizon , Volume 17 (4): 7 – Sep 25, 2009

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References (7)

Publisher
Emerald Publishing
Copyright
Copyright © 2009 Emerald Group Publishing Limited. All rights reserved.
ISSN
1074-8121
DOI
10.1108/10748120910998380
Publisher site
See Article on Publisher Site

Abstract

Purpose – The purpose of this paper is to investigate and gain insights into the use of computer simulations and games in business schools in Thailand. In addition, it aims to compare the findings in Thailand with the study carried out in the UK. Design/methodology/approach – A total of 700 questionnaires were sent to the 35 universities in Thailand that offer MBA degrees. This survey achieved a response rate of 23 percent. Findings – The usage of simulation games in business schools in Thailand is still at an early stage of development. The primary reason to use such tools in both Thailand and the UK is that they help to increase students' interaction and teamwork. Meanwhile, lack of information on simulation games is major obstacle of using simulation games in their classroom teaching. However, the demand for computer simulations and games in the classroom is likely to increase in the future. Research limitation/implications – The study provides good platform for further in‐depth study on this topic in Thailand. As for practical implication, it suggests a need for more collaboration between industry and academia so that simulation games will be developed to fit with the teaching courses. Originality/value – This study highlights the key factors underpinning the usage of these new tools in classroom teaching in the Thai context.

Journal

On the HorizonEmerald Publishing

Published: Sep 25, 2009

Keywords: Simulation; Indoor games; Business studies; Teaching; United Kingdom; Thailand

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