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Dimensions of motivation associated with playing sport video games Modification and extension of the Sport Video Game Motivation Scale

Dimensions of motivation associated with playing sport video games Modification and extension of... Purpose – The purpose of this paper is to modify and extend the Sport Video Game Motivation Scale (SVGMS). Design/methodology/approach – The original scale included seven factors (Competition, Diversion, Enjoyment, Fantasy, Interest with Sport, Social Interaction, and Sport Knowledge Application) with a total of 20 items. Initial modification and revision were conducted through a review of literature, adoption of pertinent theories, and a test of content validity by a panel of experts and a sample of sport video game (SVG) players. The scale was modified with additional items and three additional motivation factors, resulting in ten factors with 34 items. The revised SVGMS was administered to gamers ( n =232) who played two popular SVGs. Findings – In total, eight factors were determined in a confirmatory factor analysis (Competition, Diversion, Enjoyment, Fantasy, Social Interaction, Sport Interest, Sport Knowledge Application, and Team Identification). Originality/value – Overall, the modified SVGMS showed good validity and reliability, providing good measurement evidence for the scale to be adopted for future investigations of motivations associated with sport video gamers. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Sport, Business and Management: An International Journal Emerald Publishing

Dimensions of motivation associated with playing sport video games Modification and extension of the Sport Video Game Motivation Scale

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Publisher
Emerald Publishing
Copyright
Copyright © 2011 Emerald Group Publishing Limited. All rights reserved.
ISSN
2042-678X
DOI
10.1108/20426781111146763
Publisher site
See Article on Publisher Site

Abstract

Purpose – The purpose of this paper is to modify and extend the Sport Video Game Motivation Scale (SVGMS). Design/methodology/approach – The original scale included seven factors (Competition, Diversion, Enjoyment, Fantasy, Interest with Sport, Social Interaction, and Sport Knowledge Application) with a total of 20 items. Initial modification and revision were conducted through a review of literature, adoption of pertinent theories, and a test of content validity by a panel of experts and a sample of sport video game (SVG) players. The scale was modified with additional items and three additional motivation factors, resulting in ten factors with 34 items. The revised SVGMS was administered to gamers ( n =232) who played two popular SVGs. Findings – In total, eight factors were determined in a confirmatory factor analysis (Competition, Diversion, Enjoyment, Fantasy, Social Interaction, Sport Interest, Sport Knowledge Application, and Team Identification). Originality/value – Overall, the modified SVGMS showed good validity and reliability, providing good measurement evidence for the scale to be adopted for future investigations of motivations associated with sport video gamers.

Journal

Sport, Business and Management: An International JournalEmerald Publishing

Published: Jul 19, 2011

Keywords: Sport video games; Motivation; Measurement; Individual psychology

References