Digital games in academic libraries: a review of games and suggested best practices

Digital games in academic libraries: a review of games and suggested best practices Purpose – The purpose of this paper is to provide an overview of available online library games and offer six suggestions for best practices based on the available games. Design/methodology/approach – The paper presents a thorough review of the literature on online games in libraries as well as an analysis of the games freely available online. Further information from some game designers was sought by e‐mail as needed to enhance the published literature. Findings – A total of 17 online library games have been mentioned in the literature, 11 of which are at least partially available online. They vary greatly in type of game, technical sophistication, cost of development, and visual appeal. Some have been successful (designers report being satisfied), some have been less successful, and some have been abandoned before completion. Suggestions for development of future games include keeping it simple; having a plan to use it in class or market to faculty; “gating” key concepts; making it fun; giving feedback; and play testing throughout the development process. Originality/value – While previous articles have mentioned three or four online games in libraries, no one has attempted to make a comprehensive overview or to suggest similarities among what has worked well in these projects. Analyzing the key traits of the more successful games will help librarians develop games in the future. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Reference Services Review Emerald Publishing

Digital games in academic libraries: a review of games and suggested best practices

Reference Services Review, Volume 40 (1): 15 – Feb 10, 2012

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Publisher
Emerald Publishing
Copyright
Copyright © 2012 Emerald Group Publishing Limited. All rights reserved.
ISSN
0090-7324
D.O.I.
10.1108/00907321211203649
Publisher site
See Article on Publisher Site

Abstract

Purpose – The purpose of this paper is to provide an overview of available online library games and offer six suggestions for best practices based on the available games. Design/methodology/approach – The paper presents a thorough review of the literature on online games in libraries as well as an analysis of the games freely available online. Further information from some game designers was sought by e‐mail as needed to enhance the published literature. Findings – A total of 17 online library games have been mentioned in the literature, 11 of which are at least partially available online. They vary greatly in type of game, technical sophistication, cost of development, and visual appeal. Some have been successful (designers report being satisfied), some have been less successful, and some have been abandoned before completion. Suggestions for development of future games include keeping it simple; having a plan to use it in class or market to faculty; “gating” key concepts; making it fun; giving feedback; and play testing throughout the development process. Originality/value – While previous articles have mentioned three or four online games in libraries, no one has attempted to make a comprehensive overview or to suggest similarities among what has worked well in these projects. Analyzing the key traits of the more successful games will help librarians develop games in the future.

Journal

Reference Services ReviewEmerald Publishing

Published: Feb 10, 2012

Keywords: Academic libraries; Tutorials; Instructional design; Learning

References

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